If the hinge has been activated since launch, the parts connected to it will move to wrong coordinates in the build menu, when reverting to build.
When I activate the hinge and update one of the parts, that is connected to it, the other parts move to coordinates, that don't make sense.
When recreating the second bug, I stumbled upon another: sometimes the parts, connected to hinge start to spin and there's no way to stop it.
To Reproduce
Steps to reproduce the first bug:
Attach some parts to the hinge
Spawn the rocket
Activate the hinge
Revert to build
Steps to reproduce the second bug:
Attach any part to the hinge
Attach an updatable part to the parts attached to the hinge (for example: heatshield)
Spawn the rocket
Activate the hinge
Update the updatable part (for example: detach the heatshield)
The third bug just happens occasionally.
Videos
Hinge.bugs.1.mp4
Hinge.bugs.2.mp4
(GitHub doesn't allow files larger than 10MB, so I had it cut it into two parts)
To Reproduce
Steps to reproduce the first bug:
Steps to reproduce the second bug:
The third bug just happens occasionally.
Videos
Hinge.bugs.1.mp4
Hinge.bugs.2.mp4
(GitHub doesn't allow files larger than 10MB, so I had it cut it into two parts)