I know, this is very early and Unity 6.1 isn't released long ago.
When choosing the WebGPU graphics engine in Unity 6.1, it builds without problems, but the scene doesn't start. It just gets stuck on the loading bar but without any errors. I can see the WebXR messages in the console being successful. Start WebXRSubsystem is the last entry and nothing happens.
So I suppose, it's not supported yet and doesn't work out of the box. Would it be difficult to implement that?
I tested this with 6000.1.3f1.
Thanks in advance!
I know, this is very early and Unity 6.1 isn't released long ago.
When choosing the WebGPU graphics engine in Unity 6.1, it builds without problems, but the scene doesn't start. It just gets stuck on the loading bar but without any errors. I can see the WebXR messages in the console being successful.
Start WebXRSubsystemis the last entry and nothing happens.So I suppose, it's not supported yet and doesn't work out of the box. Would it be difficult to implement that?
I tested this with 6000.1.3f1.
Thanks in advance!