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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [6.0.0] - 2026-02-10
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### Added
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- Added: documentation on binary-only updates when upgrading to new versions of EOS.
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### Removed
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- Removed: Support for Windows 32-bit (x86)
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### Changed
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- Change: Update to EOS SDK 1.19.0.3-CL49960398
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- Change: Achievements scene displays updated achievement image right after unlocking for better user feedback and disables unlock button when achievement is already unlocked.
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- Change: Increased ContinuanceToken buffer size.
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- Change: Changed the default logging level for EOS logging to VeryVerbose.
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- Change: EOS Config platform tabs refresh dynamically so that each platform tab displays the current deployment name.
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### Fixed
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- Fix: EOS pre-build validator catches and logs missing deployment ID before crash.
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- Fix: Sandbox and Deployment ids provided by command line arguments now apply correctly to the PlatformConfig for platforms where the native libs create the PlatformInterface instance.
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- Fix: Platform friends now show up in the overlay.
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- Fix: Defining the EOS_DISABLE symbol no longer causes build failures for non-Windows platforms.
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- Fix: High-frequency P2P scene improvements (particles-on-click flow optimization, improved logs, readme spelling error, etc.).
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- Fix: Lobbies scene improvements (added search button, fixed Copy ID error, updated readme).
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- Fix: Sanctions and report scene prevents null reference exceptions during popup initialization.
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- Fix: EOS Config window initialization exception.
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- Fix: Overlay now accepts @ as a keyboard input when using a European keyboard.
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- Fix: Store demo Query Offers button now works on mouse click.
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- Fix: Prevent ExchangeCode auth retry loop.
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- Fix: Restored missing references to prevent softlock when navigating some menus with the controller.
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- Fix: Null Reference Error in Sessions & Matchmaking scene when opening the Friends tab.
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- Fix: Deployment resolution when multiple deployments exist and auto-assign single sandbox to the deployments.
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## [5.1.3] - 2026-01-13
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### Fixed

Documentation~/Walkthrough.md

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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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# EOS Plugin for Unity Walkthrough
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This document is meant to serve as a guide to our EOS Plugin for Unity demo scenes. Each scene is meant to showcase the implementation of a specific feature such as peer 2 peer communication, lobbies, or custom invites.

Documentation~/add_plugin.md

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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Readme" width="5%"/></a>
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# Adding via Package Manager
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The following document outlines the two methods with which you can add the plugin release via the package manager.
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## Adding the package from a tarball
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1. Download the latest release UPM tarball, `"com.playeveryware.eos-[version].tgz"` ([Releases](https://github.com/PlayEveryWare/eos_plugin_for_unity/releases)).
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1. Download the latest release UPM tarball, `"com.playeveryware.eos-[version].tgz"` ([Releases](https://github.com/EOS-Contrib/eos_plugin_for_unity/releases)).
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> [!WARNING]
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> Do *not* attempt to create a tarball yourself from the source, unless you know what you are doing with respect to [Git LFS](https://docs.github.com/en/repositories/working-with-files/managing-large-files/configuring-git-large-file-storage).

Documentation~/android/README_Android.md

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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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<div align="center"> <img src="/com.playeveryware.eos/Documentation~/images/EOSPluginLogo.png" alt="PlayEveryWare EOS Plugin for Unity" /> </div>
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# <div align="center">Android</div>
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---
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* The standard <a href="/README.md#prerequisites">Prerequisites</a> for all platforms.
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* Check out this <a href="environment_setup_android.md#environment-setup-for-android">Environment Setup</a> doc for a quick setup guide.
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* More detailed instructions can be found in the links below.
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* <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Android environment setup</a> for Unity.
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* <a href="https://docs.unity3d.com/2022.3/Documentation/Manual/android-sdksetup.html">Android environment setup</a> for Unity.
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* The Android Build Support <a href="https://docs.unity3d.com/hub/manual/AddModules.html">module</a>.
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## Importing the Plugin
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## Running the samples
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When following the steps to <a href="/README.md#running-the-samples">run a sample</a> from a build for Android, follow the Unity doc for <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Debugging on an Android device</a>, to connect your device to the engine.
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When following the steps to <a href="/README.md#running-the-samples">run a sample</a> from a build for Android, follow the Unity doc for <a href="https://docs.unity3d.com/2022.3/Documentation/Manual/android-sdksetup.html">Debugging on an Android device</a>, to connect your device to the engine.
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This will allow the smoother ```Build And Run``` option to work instead of just using the ```Build``` button.
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When running on a device you may need to <a href="https://developer.android.com/studio/debug/dev-options#enable">enable developer mode</a> on the device, then <a href="https://developer.android.com/studio/debug/dev-options#Enable-debugging">Enable USB debugging on your device</a>, as well as accepting any popups that appear on the phone during the process.
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1. Select the ```Android``` button.
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![EOS Config UI](/com.playeveryware.eos/Documentation~/images/eosconfig_ui_android.gif)
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![EOS Config UI](/Documentation~/images/eosconfig_ui_android.gif)
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2. Press ```Save All Changes```.
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>[!WARNING]
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>This is required, even if you leave every field blank.
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3. Update the <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/class-PlayerSettingsAndroid.html">Minimum API Level</a> to be at least ```Android 6.0 'Marshmallow' (API Level 23)```.
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4. Optionally, set the plugin to <a href="link_eos_library_settings.md">link the EOS Library dynamically</a>.
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3. Update the <a href="https://docs.unity3d.com/2022.3/Documentation/Manual/class-PlayerSettingsAndroid.html">Minimum API Level</a> to be at least ```Android 7.0 'Nougat' (API Level 24)```.
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# FAQ
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See [frequently_asked_questions.md](/Documentation~/frequently_asked_questions.md).

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