ci: Update unity verson #91
build.yml
on: push
check if UNITY_LICENSE is set in github secrets
3s
Test all modes ✨
1m 31s
Matrix: build
Annotations
14 errors and 14 warnings
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Test all modes ✨
The process '/usr/bin/docker' failed with exit code 1
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Test all modes ✨
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER.
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Build for StandaloneOSX on version
Build failed with exit code 1
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Build for StandaloneOSX on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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Build for StandaloneWindows64 on version
Build failed with exit code 1
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Build for StandaloneWindows64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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Build for StandaloneLinux64 on version
Build failed with exit code 1
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Build for StandaloneLinux64 on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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Build for Android on version
Build failed with exit code 1
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Build for Android on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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Build for iOS on version
Build failed with exit code 1
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Build for iOS on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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Build for WebGL on version
Build failed with exit code 1
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Build for WebGL on version
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
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check if UNITY_LICENSE is set in github secrets
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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Test all modes ✨
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-test-runner@main. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneOSX on version
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-builder@v4.8.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneOSX on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build for StandaloneWindows64 on version
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-builder@v4.8.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneWindows64 on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build for StandaloneLinux64 on version
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-builder@v4.8.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneLinux64 on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build for Android on version
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-builder@v4.8.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for Android on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build for iOS on version
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-builder@v4.8.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for iOS on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
Build for WebGL on version
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-builder@v4.8.1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for WebGL on version
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|