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# Godot God Rays Plugin
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![Screenshot](Screenshot.png)This is a plugin made for Godot 3.2. It contains a node to create a real-time volumetric effect for video games. This is a post-processing effect, so the performance hit depends on the size of the screen/viewport.
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![Screenshot](Screenshot.png)
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This is a plugin made for Godot 3.2. It contains a node to create a real-time volumetric effect for video games. This is a post-processing effect, so the performance hit depends on the size of the screen/viewport.
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This is a plugin made for Godot 3.2. It contains a node to create a real-time volumetric effect for video games. This is a post-processing effect, so the performance hit depends on the size of the screen/viewport.
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## Installation
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First you download it (duh :P). Then to get the plug-in into your Godot game project, just copy the `addons/SIsilicon.vfx.godrays` folder and paste it into your project's own `addons` folder. If you don't have such a folder, make one. Then open up your project, go into `ProjectSettings -> Plugins` tab. The plug-in should appear there. All that's left to do now is to just set its status to `Active` and you should be good to go. You need to set it to active in this demo project too.

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