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add baked lighting image
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docs/src/textures/bakedlit/index.md

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@@ -9,6 +9,11 @@ When rendering in programs such as Maya or Blender, set the baked lighting maps
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gamma corrected. Failing to use an sRGB format will result in the textures being too bright and looking washed out.
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### Ambient Diffuse Lighting (RGB)
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<figure class="figure">
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<img src="zelda_gerudo_texture9.jpg" height="auto" width="auto">
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<figcaption class="figure-caption text-center">The baked lighting maps (Texture9) for Gerudo Desert's battlefield form.</figcaption>
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</figure>
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The RGB values are multiplied by 8.0, which allows storing lighting intensities
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much higher than 1.0 in a standard 8 bits per channel image at the cost of precision. The ambient lighting from the baked lighting maps
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is not affected by ambient occlusion from PRM maps.
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