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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Consola</title>
<!-- PARSE -->
<script src="js/parse-1.4.2.js"></script>
<script>
// Initialize the Parse SDK!
Parse.initialize("1n8HoRFpjeQ97tBZc7DaefumIDakiaKSconYPlDR","UyJlN8LWRXnxL8ZOpJUA9PHJAo0SOv6Z8TPmxl6f");
// var user = new Parse.User();
// user.set("username", "test");
// user.set("password", "password1");
// user.set("email", "test@test.com");
// user.signUp(null, {
// success: function(user) {
// console.log("User signedup");
// // Simple syntax to create a new subclass of Parse.Object.
// var Inventory = Parse.Object.extend("Inventory");
// // Create a new instance of that class.
// var inventory = new Inventory();
// inventory.set("user", Parse.User.current());
// inventory.save();
// },
// error: function(user, error) {
// // Show the error message somewhere and let the user try again.
// alert("Error: " + error.code + " " + error.message);
// }
// });
Parse.User.logOut();
Parse.User.logIn("test", "password1", {
success: function(user) {
//Get users inventory
var Inventory = Parse.Object.extend("Inventory");
var query = new Parse.Query(Inventory);
query.equalTo("user", Parse.User.current());
query.find({
success: function(inventory) {
// The object was retrieved successfully.
window.inventory = inventory[0];
console.log(inventory.toJSON());
},
error: function(object, error) {
// The object was not retrieved successfully.
console.log("PARSE ERROR");
console.log(object);
console.log(error);
}
});
},
error: function(user, error) {
// The login failed. Check error to see why.
}
});
</script>
<!-- PHASER -->
<script type="text/javascript" src="js/phaser/phaser.min.js"></script>
<!-- PHASER PLUGINS -->
<script type="text/javascript" src="js/phaser/plugins/AStar.js"></script>
<!-- PHASER CUSTOM OBJECTS -->
<script type="text/javascript" src="js/phaser/objects/Player.js"></script>
<script type="text/javascript" src="js/phaser/objects/Enemy.js"></script>
<script type="text/javascript" src="js/phaser/objects/EnemyLooper.js"></script>
<script type="text/javascript" src="js/phaser/objects/EnemyFollow.js"></script>
<script type="text/javascript" src="js/phaser/objects/EnemyFollowSmart.js"></script>
<script type="text/javascript" src="js/phaser/objects/Projectile.js"></script>
<script type="text/javascript" src="js/phaser/objects/Exit.js"></script>
<script type="text/javascript" src="js/phaser/objects/PressurePlate.js"></script>
<script type="text/javascript" src="js/phaser/objects/Collectible.js"></script>
<script type="text/javascript" src="js/phaser/objects/Dialogue.js"></script>
<!-- PHASER STATES -->
<script type="text/javascript" src="js/phaser/states/Boot.js"></script>
<script type="text/javascript" src="js/phaser/states/Preload.js"></script>
<script type="text/javascript" src="js/phaser/states/MainMenu.js"></script>
<script type="text/javascript" src="js/phaser/states/Game.js"></script>
<!-- LEVELS -->
<script type="text/javascript" src="js/phaser/states/Intro.js"></script>
<script type="text/javascript" src="js/phaser/states/Level1.js"></script>
<script type="text/javascript" src="js/phaser/states/Level2.js"></script>
<script type="text/javascript" src="js/phaser/states/Level3.js"></script>
<script type="text/javascript" src="js/phaser/states/Level4.js"></script>
<script type="text/javascript" src="js/phaser/states/Test.js"></script>
<style type="text/css">
body {
margin: 0;
}
</style>
<!-- BLOCKLY -->
<link rel="stylesheet" href="css/main.css">
<!-- MODAL -->
<link rel="stylesheet" href="css/modal.css">
<script src="js/blockly/libraries/jquery-2.1.1.js"></script>
<script src="js/blockly/libraries/acorn_interpreter.js"></script>
<script src="js/blockly/_blockly.js"></script>
<script src="js/blockly/main.js"></script>
</head>
<body>
<!-- MAIN BLOCKLY -->
<script>
function blocklyLoaded(blockly) {
// Called once Blockly is fully loaded.
window.Blockly = blockly;
initialize(); //From main.js
}
</script>
<iframe src="blockly.html"></iframe>
<button id="run">Run</button>
<button id="parserMode">Parser Mode</button>
<!-- MAIN PHASER -->
<div id="gameContainer">
</div>
<script type="text/javascript" src="js/phaser/main.js"></script>
<xml id="phaserToolbox" style="display: none">
<category name="Blocks">
<block type="logic_boolean"></block>
<block type="math_number">
<field name="NUM">42</field>
</block>
<block type="controls_for">
<value name="FROM">
<block type="math_number">
<field name="NUM">1</field>
</block>
</value>
<value name="TO">
<block type="math_number">
<field name="NUM">10</field>
</block>
</value>
<value name="BY">
<block type="math_number">
<field name="NUM">1</field>
</block>
</value>
</block>
</category>
</xml>
</body>
</html>