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Node.js
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66 lines (57 loc) · 1.38 KB
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class Node {
constructor(x, y, fieldPosX, fieldPosY, fieldX, fieldY) {
this.fieldPosX = fieldPosX;
this.fieldPosY = fieldPosY;
this.fieldX = fieldX;
this.fieldY = fieldY;
this.x = x;
this.y = y;
this.speed = 10
this.red = random(255);
this.blue = random(255);
this.reach = 25;
this.journeyAngle = random(-PI, PI);
this.age = true;
}
setSpeed(speed) {
this.speed = speed;
}
setAngle() {
this.journeyAngle = random(360);
};
setPosition(x, y) {
this.y = x;
this.x = y;
};
setSex(red, blue) {
this.red = red;
this.blue = blue;
};
getOlder() {
this.age++
};
move() {
if ((this.x >= fieldPosX + fieldX)) {
this.journeyAngle = -this.journeyAngle + PI;
} else if ((this.x <= fieldPosX)) {
this.journeyAngle = -this.journeyAngle + PI;
}
if (this.y >= ((fieldPosY + fieldY))) {
this.journeyAngle = - this.journeyAngle;
} else if (this.y <= (fieldPosY)) {
this.journeyAngle = -this.journeyAngle;
}
if (this.age === true) {
this.x = cos(this.journeyAngle) * this.speed + this.x;
this.y = sin(this.journeyAngle) * this.speed + this.y;
}
this.display();
};
display() {
fill(0, 0, 0, 0);
stroke(240);
ellipse(this.x, this.y, this.reach, this.reach);
fill(this.red, 0, this.blue);
ellipse(this.x, this.y, 10, 10);
}
};