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@@ -8,9 +8,6 @@ Optional auto-scale settings keep expanded vehicles drivable by adjusting mass a
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Supports multiplayer with a permission system - server admins can modify any storage or vehicle, while farm managers can adjust their own farm's facilities and vehicles.
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> [!NOTE]
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> This is a beta release. Both singleplayer and multiplayer functionality are tested and stable. Please report any issues on [GitHub](https://github.com/rittermod/FS25_AdjustStorageCapacity/issues) or [Discord](https://discord.gg/KXFevNjknB).
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> **Note:** Only bulk storage is supported. No pallets, big bags, or terrain heap-based storage like bunker silos.
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## Features
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## Changelog
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### 0.6.1.0 (Beta):
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- Fixed excess fill not being removed when resetting capacity to original (shared capacity storages reduce proportionally)
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- Fixed reset failing on newly placed buildings with "No original capacities recorded" error
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### 0.6.0.0 (Beta)
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- Added in-vehicle capacity adjustment: press K while driving to adjust capacity of your vehicle and attached implements
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- Added auto-scale vehicle mass setting: keeps expanded vehicles drivable by scaling weight to original capacity
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- Added "Reset All" button (X) to storage and vehicle capacity dialogs to restore original capacities
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- Fixed multiplayer client not resetting all storage capacities when using reset
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- Added auto-scale speed setting: controls whether load and discharge speed scales proportionally with capacity changes
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### 0.5.1.0 (Beta)
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- K now automatically yields to any active native trigger in another try to prevent occlusion
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### 0.5.0.0 (Beta)
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- Added K button to Workshop/Repair screen for vehicle capacity adjustment
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- Added K button to Construction mode placeable info dialog
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- Added setting to hide trigger shortcuts (K at placeables/vehicles) - menu access always available
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### 0.4.1.0 (Beta)
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- Fixed production point menu (R) not showing when K keybind is active
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### 0.4.0.0 (Beta)
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- Visual fill levels now update when changing capacity
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- Includes vehicle heaps, silo fill planes, and animal food troughs
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### 0.3.5.0 (Alpha)
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See [CHANGELOG.md](CHANGELOG.md) for the full changelog.
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- Fixed the fix for K keybind. It stole priority from animal trigger etc
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### 1.0.0.0
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### 0.3.4.0 (Alpha)
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- Fixed 3D fill visuals (vehicle heaps, food troughs) not showing correctly after loading a savegame
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- Fixed straw bedding and water visuals not updating when capacity is changed
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- Fixed 3D fill plane rendering issues in silos and food troughs
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- Fixed K keybind for placeables getting stuck when entering vehicles
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- Scaled load/discharge speed proportionally to capacity change from original capacity
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### 0.6.1.0 (Beta)
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### 0.3.3.0 (Alpha)
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- Fixed fill levels being lost when loading savegames with expanded storage capacity
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### 0.3.2.0 (Alpha)
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- Added capacity protection: capacity now clamps to current fill level to prevent data loss
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- Fixed K keybind getting stuck on screen when entering/exiting vehicles
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- Added permission blocking for NPC farm (Farm 0) and spectator assets
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- Console lists now show only assets you have permission to modify
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- Fixed shared capacity marker (*) not showing in console list output
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