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Copy pathreticleTextures.d
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35 lines (33 loc) · 2.55 KB
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/*
* This file is part of the configurations for reticles (see config\reticle.d).
*/
/*
* This is a list of available reticle textures by default. Feel free to extend this list with your own textures. Some
* of them are animated as indicated. Animated textures can be passed to the following functions:
* reticle.texture = GFA_AnimateReticleByTime(textureFileName, framesPerSecond, numberOfFrames)
* reticle.texture = GFA_AnimateReticleByPercent(textureFileName, 100, numberOfFrames) // Where 100 is a percentage
*/
const string GFA_RETICLE_DOT = "GFA_RETICLEDOT.TGA";
const string GFA_RETICLE_CROSSTWO = "GFA_RETICLECROSSTWO.TGA";
const string GFA_RETICLE_CROSSTHREE = "GFA_RETICLECROSSTHREE.TGA";
const string GFA_RETICLE_CROSSFOUR = "GFA_RETICLECROSSFOUR.TGA";
const string GFA_RETICLE_X = "GFA_RETICLEX.TGA";
const string GFA_RETICLE_CIRCLE = "GFA_RETICLECIRCLE.TGA";
const string GFA_RETICLE_CIRCLECROSS = "GFA_RETICLECIRCLECROSS.TGA";
const string GFA_RETICLE_DOUBLECIRCLE = "GFA_RETICLEDOUBLECIRCLE.TGA"; // Can animate (rotation) 10 Frames [00..09]
const string GFA_RETICLE_PEAK = "GFA_RETICLEPEAK.TGA"; // Can animate (expanding) 17 Frames [00..16]
const string GFA_RETICLE_NOTCH = "GFA_RETICLENOTCH.TGA"; // Can animate (expanding) 17 Frames [00..16]
const string GFA_RETICLE_TRI_IN = "GFA_RETICLETRIIN.TGA"; // Can animate (expanding) 17 Frames [00..16]
const string GFA_RETICLE_TRI_IN_DOT = "GFA_RETICLETRIINDOT.TGA"; // Can animate (expanding) 17 Frames [00..16]
const string GFA_RETICLE_TRI_OUT_DOT = "GFA_RETICLETRIOUTDOT.TGA"; // Can animate (expanding) 17 Frames [00..16]
const string GFA_RETICLE_DROP = "GFA_RETICLEDROP.TGA"; // Can animate (expanding) 8 Frames [00..07]
const string GFA_RETICLE_FRAME = "GFA_RETICLEFRAME.TGA";
const string GFA_RETICLE_EDGES = "GFA_RETICLEEDGES.TGA";
const string GFA_RETICLE_BOWL = "GFA_RETICLEBOWL.TGA";
const string GFA_RETICLE_HORNS = "GFA_RETICLEHORNS.TGA";
const string GFA_RETICLE_BOLTS = "GFA_RETICLEBOLTS.TGA";
const string GFA_RETICLE_BLAZE = "GFA_RETICLEBLAZE.TGA"; // Can animate (flames) 10 Frames [00..09]
const string GFA_RETICLE_WHIRL = "GFA_RETICLEWHIRL.TGA"; // Can animate (rotation) 10 Frames [00..09]
const string GFA_RETICLE_BRUSH = "GFA_RETICLEBRUSH.TGA";
const string GFA_RETICLE_SPADES = "GFA_RETICLESPADES.TGA";
const string GFA_RETICLE_SQUIGGLE = "GFA_RETICLESQUIGGLE.TGA";