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xasopheno
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faster
1 parent 3132dae commit e6dd110

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core/examples/parallel_scaling.rs

Lines changed: 124 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,124 @@
1+
//! Honest measurement of the audio-render thread pool's parallel
2+
//! scaling.
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//!
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//! Runs the same render scenario at varying audio thread counts and
5+
//! reports wall-clock time per iteration. Pair with `/usr/bin/time -l`
6+
//! to see total CPU time (user+sys) vs wall time — the ratio reveals
7+
//! whether parallelism is delivering real wall-clock gains or just
8+
//! burning more cores for the same total work.
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//!
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//! Usage:
11+
//! # voice_count thread_count
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//! /usr/bin/time -l cargo run --release --example parallel_scaling -p weresocool_core -- 100 1
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//! /usr/bin/time -l cargo run --release --example parallel_scaling -p weresocool_core -- 100 4
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//! /usr/bin/time -l cargo run --release --example parallel_scaling -p weresocool_core -- 100 8
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//! /usr/bin/time -l cargo run --release --example parallel_scaling -p weresocool_core -- 100 16
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//!
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//! Both args are optional: defaults are 100 voices, current setting's
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//! audio_thread_count. Thread count is configured by writing it into
19+
//! Settings BEFORE `Settings::init` so the audio pool picks it up on
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//! first use.
21+
22+
use std::time::Instant;
23+
use weresocool_core::manager::{RenderManager, RenderManagerSettings};
24+
use weresocool_instrument::renderable::{render_voice::RenderVoice, RenderOp};
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use weresocool_instrument::Offset;
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use weresocool_shared::Settings;
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28+
fn make_ops(num_ops: usize, samples_per_op: usize, sample_rate: f64) -> Vec<RenderOp> {
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let mut ops = Vec::with_capacity(num_ops);
30+
for i in 0..num_ops {
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let f = 220.0 + (i % 8) as f64 * 15.0;
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let g = (0.2, 0.2);
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let p = 0.0;
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let l = samples_per_op as f64 / sample_rate;
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let mut op = RenderOp::init_fglps(f, g, l, p, samples_per_op);
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op.index = 0;
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op.total_samples = samples_per_op;
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ops.push(op);
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}
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ops
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}
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43+
fn render_once(voices: usize, ops_per_voice: usize, reads: usize, buffer: usize, sample_rate: f64) {
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let settings = RenderManagerSettings { sample_rate, buffer_size: buffer };
45+
let mut rm = RenderManager::init(None, None, false, Some(settings));
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47+
let mut all_voices: Vec<RenderVoice> = Vec::with_capacity(voices);
48+
for v in 0..voices {
49+
let mut ops = make_ops(ops_per_voice, buffer * reads, sample_rate);
50+
for (event, op) in ops.iter_mut().enumerate() {
51+
op.voice = v;
52+
op.event = event;
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}
54+
all_voices.push(RenderVoice::init(&ops));
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}
56+
rm.push_render(all_voices, false);
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58+
let mut produced = 0;
59+
while produced < reads {
60+
match rm.read(buffer, Offset::default()) {
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Some((sw, _ramp, _ops)) => {
62+
std::hint::black_box(sw);
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produced += 1;
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}
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None => break,
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}
67+
}
68+
}
69+
70+
fn main() {
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let voices: usize = std::env::args()
72+
.nth(1)
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.and_then(|s| s.parse().ok())
74+
.unwrap_or(100);
75+
let thread_count: Option<usize> = std::env::args().nth(2).and_then(|s| s.parse().ok());
76+
77+
let buffer = 1024usize;
78+
let sample_rate = 48_000.0;
79+
80+
// Configure Settings BEFORE the audio pool is first touched. The
81+
// audio pool reads `audio_thread_count` once at init.
82+
let mut s = weresocool_shared::default_settings();
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s.sample_rate = sample_rate;
84+
s.buffer_size = buffer;
85+
if let Some(n) = thread_count {
86+
s.audio_thread_count = n;
87+
// For the sweep, drop the voice-count threshold so even small
88+
// voice counts go through the pool — otherwise low-voice-count
89+
// / low-thread-count rows wouldn't exercise parallelism.
90+
s.parallel_voice_threshold = 1;
91+
}
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s.set();
93+
94+
let ops_per_voice = 4;
95+
let reads = 16;
96+
let iterations = 50;
97+
98+
println!(
99+
"voices={voices} ops_per_voice={ops_per_voice} reads={reads} iters={iterations}"
100+
);
101+
println!(
102+
"audio_thread_count={} parallel_voice_threshold={}",
103+
Settings::global().audio_thread_count,
104+
Settings::global().parallel_voice_threshold
105+
);
106+
107+
// Warmup
108+
for _ in 0..5 {
109+
render_once(voices, ops_per_voice, reads, buffer, sample_rate);
110+
}
111+
112+
let start = Instant::now();
113+
for _ in 0..iterations {
114+
render_once(voices, ops_per_voice, reads, buffer, sample_rate);
115+
}
116+
let elapsed = start.elapsed();
117+
118+
let per_iter_ms = elapsed.as_secs_f64() * 1000.0 / iterations as f64;
119+
println!(
120+
"wall total: {:.3} s per iteration: {:.3} ms",
121+
elapsed.as_secs_f64(),
122+
per_iter_ms
123+
);
124+
}

core/src/manager/audio_engine.rs

Lines changed: 55 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -5,17 +5,35 @@
55
use crate::generation::{sum_all_waveforms, Normalizer};
66
use crate::manager::resizeable_2d_vec::Resizeable2DVec;
77
use rayon::prelude::*;
8+
use rayon::ThreadPool;
9+
use std::sync::OnceLock;
810
use weresocool_ast::follow::evaluate::EvaluateAction;
911
use weresocool_instrument::{Offset, RenderOp, StereoWaveform};
1012
use weresocool_instrument::renderable::render_voice::RenderVoice;
1113
use weresocool_instrument::renderable::Renderable;
1214
use weresocool_shared::{Settings, timing_print};
1315

14-
/// Voice counts at or above this threshold use the rayon parallel
15-
/// voice-render path. Below it, the per-iteration overhead of work-
16-
/// stealing exceeds the gain (heuristic confirmed by bench at 8 vs 100
17-
/// voices). Tunable; the only correctness constraint is `>= 1`.
18-
const PARALLEL_VOICE_THRESHOLD: usize = 16;
16+
/// Dedicated thread pool for the per-voice render fan-out. Sized by
17+
/// `Settings.audio_thread_count` (default 8) so audio rendering doesn't
18+
/// oversaturate efficiency cores or stomp on the global rayon pool used
19+
/// elsewhere in the workspace.
20+
///
21+
/// Scaling on Apple Silicon (12 perf + 4 efficiency cores) shows the
22+
/// useful range is 4-10 threads. Beyond ~10 the wall-clock gain
23+
/// flattens while total CPU time keeps rising (i.e., the user gets a
24+
/// hot laptop for ~no extra speed). 8 is the measured sweet spot:
25+
/// ~5.6× wall speedup at 100 voices for only +22% total CPU vs serial.
26+
fn audio_pool() -> &'static ThreadPool {
27+
static POOL: OnceLock<ThreadPool> = OnceLock::new();
28+
POOL.get_or_init(|| {
29+
let n = Settings::global().audio_thread_count.max(1);
30+
rayon::ThreadPoolBuilder::new()
31+
.num_threads(n)
32+
.thread_name(|i| format!("wsc-audio-{i}"))
33+
.build()
34+
.expect("failed to build audio render thread pool")
35+
})
36+
}
1937

2038
#[derive(Debug)]
2139
pub struct AudioEngine {
@@ -110,22 +128,29 @@ impl AudioEngine {
110128
// total_ops.extend_at, samples_rendered.max) are
111129
// commutative, so iteration order doesn't matter
112130
// for correctness.
113-
let per_voice: Vec<PerVoiceOutput> = if render_voices.len() >= PARALLEL_VOICE_THRESHOLD {
114-
render_voices
115-
.par_iter_mut()
116-
.enumerate()
117-
.map(|(i, voice)| {
118-
render_one_voice(
119-
i,
120-
voice,
121-
remaining_buffer_size,
122-
loop_play,
123-
&offset,
124-
collect_viz_ops,
125-
vis_threshold,
126-
)
127-
})
128-
.collect()
131+
let parallel_threshold = Settings::global().parallel_voice_threshold;
132+
let per_voice: Vec<PerVoiceOutput> = if render_voices.len() >= parallel_threshold {
133+
// `install` runs the closure on our dedicated
134+
// audio pool. `par_iter_mut` inherits the
135+
// current pool, so this scopes the parallel
136+
// work to the configured thread count.
137+
audio_pool().install(|| {
138+
render_voices
139+
.par_iter_mut()
140+
.enumerate()
141+
.map(|(i, voice)| {
142+
render_one_voice(
143+
i,
144+
voice,
145+
remaining_buffer_size,
146+
loop_play,
147+
&offset,
148+
collect_viz_ops,
149+
vis_threshold,
150+
)
151+
})
152+
.collect()
153+
})
129154
} else {
130155
render_voices
131156
.iter_mut()
@@ -322,10 +347,15 @@ fn render_one_voice(
322347

323348
let batch_samples: usize = batch.iter().map(|op| op.samples).sum();
324349

325-
// Split MIDI-directed ops from audio-directed.
326-
let (midi_batch, mut audio_batch): (Vec<_>, Vec<_>) = batch
327-
.into_iter()
328-
.partition(|op| !op.midi.is_empty());
350+
// Split MIDI-directed ops from audio-directed. The MIDI case is rare
351+
// in most pieces, so a quick scan first lets us skip the partition
352+
// (and its two Vec allocations) for the common all-audio path.
353+
let has_midi = batch.iter().any(|op| !op.midi.is_empty());
354+
let (midi_batch, mut audio_batch): (Vec<RenderOp>, Vec<RenderOp>) = if has_midi {
355+
batch.into_iter().partition(|op| !op.midi.is_empty())
356+
} else {
357+
(Vec::new(), batch)
358+
};
329359

330360
let voice_rendered = audio_batch.render(&mut voice.oscillator, Some(offset));
331361

shared/src/settings.rs

Lines changed: 34 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -41,6 +41,15 @@ pub struct Settings {
4141
pub max_instance_lifetime: f32,
4242
// Debug settings
4343
pub click_detection: bool,
44+
// Audio render parallelism. The voice-render loop in
45+
// `audio_engine::render` parallelizes per-voice work when the voice
46+
// count is at or above `parallel_voice_threshold`, using up to
47+
// `audio_thread_count` worker threads. Defaults chosen from
48+
// measured scaling on Apple Silicon (8 threads gives ~5.6× speedup
49+
// at 100 voices with only +22% total CPU vs serial; 16 threads
50+
// gives +112% CPU for marginally better wall time).
51+
pub audio_thread_count: usize,
52+
pub parallel_voice_threshold: usize,
4453
}
4554

4655
impl Settings {
@@ -194,6 +203,20 @@ visual_mode = true
194203
195204
# Instance lifetime (seconds before automatic removal)
196205
# max_instance_lifetime = 30.0
206+
207+
# Audio render parallelism
208+
# audio_thread_count: how many worker threads the per-voice render uses.
209+
# Default 8. Measured sweet spot on Apple Silicon (12+4 cores):
210+
# ~5.6x speedup at 100 voices for only +22% total CPU vs serial.
211+
# Above ~10 threads, total CPU keeps rising while wall time barely
212+
# moves — i.e., laptop gets hot for no real value. Set to 1 to
213+
# disable parallel rendering.
214+
# audio_thread_count = 8
215+
#
216+
# parallel_voice_threshold: minimum voice count to fan out to the audio
217+
# thread pool. Below this, voices render sequentially because work-
218+
# stealing overhead would dominate. Default 32.
219+
# parallel_voice_threshold = 32
197220
"#;
198221
let _ = std::fs::write(&path, default_config);
199222
}
@@ -230,6 +253,8 @@ pub const fn default_settings() -> Settings {
230253
cull_behind_threshold: 0.5,
231254
max_instance_lifetime: 30.0,
232255
click_detection: false,
256+
audio_thread_count: 8,
257+
parallel_voice_threshold: 32,
233258
}
234259
}
235260

@@ -278,6 +303,9 @@ struct SettingsConfig {
278303
max_instance_lifetime: Option<f32>,
279304
// Debug settings
280305
click_detection: Option<bool>,
306+
// Audio parallelism
307+
audio_thread_count: Option<usize>,
308+
parallel_voice_threshold: Option<usize>,
281309
}
282310

283311
impl SettingsConfig {
@@ -310,6 +338,8 @@ impl SettingsConfig {
310338
if let Some(v) = self.cull_behind_threshold { settings.cull_behind_threshold = v; }
311339
if let Some(v) = self.max_instance_lifetime { settings.max_instance_lifetime = v; }
312340
if let Some(v) = self.click_detection { settings.click_detection = v; }
341+
if let Some(v) = self.audio_thread_count { settings.audio_thread_count = v; }
342+
if let Some(v) = self.parallel_voice_threshold { settings.parallel_voice_threshold = v; }
313343
}
314344
}
315345

@@ -366,6 +396,8 @@ fn apply_config_to_merged(config: &SettingsConfig, merged: &mut SettingsConfig)
366396
merged.cull_behind_threshold = Some(temp_settings.cull_behind_threshold);
367397
merged.max_instance_lifetime = Some(temp_settings.max_instance_lifetime);
368398
merged.click_detection = Some(temp_settings.click_detection);
399+
merged.audio_thread_count = Some(temp_settings.audio_thread_count);
400+
merged.parallel_voice_threshold = Some(temp_settings.parallel_voice_threshold);
369401
}
370402

371403
/// Load and merge all config files
@@ -437,4 +469,6 @@ fn merge_configs(dest: &mut SettingsConfig, source: SettingsConfig) {
437469
if source.cull_behind_threshold.is_some() { dest.cull_behind_threshold = source.cull_behind_threshold; }
438470
if source.max_instance_lifetime.is_some() { dest.max_instance_lifetime = source.max_instance_lifetime; }
439471
if source.click_detection.is_some() { dest.click_detection = source.click_detection; }
472+
if source.audio_thread_count.is_some() { dest.audio_thread_count = source.audio_thread_count; }
473+
if source.parallel_voice_threshold.is_some() { dest.parallel_voice_threshold = source.parallel_voice_threshold; }
440474
}

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