Project 3: Calvin Lieu#36
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…ed paths, added tick to imgui
… refactored material sort
…ded support for tiny_gltf loading and respective intersection functions (own implementation of triangle int since glm was having issues). Fixed bug with improper sort bug
…trace to reflect.
…r texture sampling
…ction test overhauled
…n, loaded additional information from gltf (tangents etc.)
…ale was non-uniform but i haven't implemented elliptical light sampling
…nhard and aces tone mapping plus gamma, exposure sliders. Fixed bvh mesh translation causing mesh tearing. Properly propagated gltf data to ensure proper sampling of materials. Added debugging output. Added new meshes to test.
…emented denoising
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Repo Link: https://github.com/Calvin-Lieu/Project3-CUDA-Path-Tracer
Core Features Completed
Extended Features Completed
Dielectric BTDF for refraction
Depth of Field
Direct Lighting with Next Event Estimation
Environment Map Sampling (HDR)
Texture mapping (normal, occlusion)
Tone Mapping (Reinhard, ACES)
glTF Loading
Russian Roulette Path Termination
BVH Acceleration
Denoising
Some glTF material extensions
README: Performance analysis incomplete along with image comparisons
Late Days Used = 4 (2 code + 2 readme)
Project Feedback:
Note: I replaced outdated stb_image dependencies with the latest due to some build issues which I couldn't figure out. Issues with provided code intersection.