Project 3: Rachel Lin#57
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Work efficient stream compaction. Also removed finalGather() and instead add color to img whenever a ray hits a light and terminates.
toggleable by ENABLE_SORTBYMATERIAL
ray jittering w/in an aperture radius
+reading in params from json
also added "perfect mirror" case for low (approaching 0) roughness cases
issue: don't use glm fns on the gpu! Instead of using glm::vec3/glm::vec2, use float3/float2 and overload operator kernels for +,-,/,*. also updated README
(if you like black meshes and messed up triangulation XD)
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Repo Link
https://github.com/CIS5650-Fall-2025/Project3-CUDA-Path-Tracer/compare/main...RachelDLin:Project3-CUDA-Path-Tracer:main?expand=1
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