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Mobile Game Analytics

Exploratory data analysis, A/B testing, and predictive modeling for a mobile game.
The project covers KPI tracking, experiment evaluation, and machine learning modeling to understand player behavior and monetization patterns.


📊 Project Overview

This project is divided into three main parts:

  1. Exploratory Data Analysis (EDA)

    • Cohorted and daily KPIs:
      • Daily Active Users (DAU)
      • Average Revenue Per User (ARPU)
      • Average Revenue Per Daily Active User (ARPDAU)
      • Retention rates
      • Return on Ad Spend (ROAS)
    • Key findings, positive and negative trends, and action suggestions.
  2. A/B Testing

    • Evaluation of two experimental groups using:
      • Monetization metrics
      • Engagement metrics
    • Statistical tests to decide which variant performs better.
  3. Predictive Modeling

    • Objective: Predict whether a user will make a purchase within 30 days based on their first 7 days of activity.
    • Includes:
      • Data preparation & cleaning
      • Feature engineering
      • Model selection & training
      • Model evaluation & validation

⚙️ Tech Stack

  • Languages: SQL, Python
  • Libraries: pandas, numpy, matplotlib, seaborn, scikit-learn, statsmodels
  • Tools: Jupyter Notebook / VS Code

About

Exploratory data analysis, A/B testing, and predictive modeling for a mobile game. The project includes KPI tracking (DAU, ARPU, ARPDAU, Retention, ROAS), evaluation of experiment results on engagement and monetization, and a machine learning approach to predict user purchase behavior within 30 days based on the first 7 days of activity.

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