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Releases: Gothic-Unity-Project/Gothic-Unity

v0.2.0-alpha

09 Jun 07:49
e35f1a2

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Changelog

Changed

  • Upgraded to Unity 6 (LTS)

Added

  • SpeechToText - After downloading and storing local LLM to the game, you can speak the dialog options with NPCs. More details at: Wiki: SpeechToText

Microphone setting for SpeechToText

SpeechToText active icon

  • VR tutorials can be activated inside MainMenu and In Game Menu. Simply click on the pulsating Gothic-UnZENity logo (stretch your arms to select).

MainMenu-open-Controls

InGame-open-Controls

Full Changelog: v0.1.0-alpha...v0.2.0-alpha

v0.1.0-alpha

26 May 19:55
069782a

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Description

Hop into a more interactive VR world with NPC interactions and dialogs. Explore new hero capabilities like sitting and eating animations with dramatically improved animations and faster loading times.

Changelog

Added

  • Interactions
    • Sit on bench
    • Eat/drink items
  • NPCs
    • Dialogs
    • Dialog subtitles
    • Custom NPC AnimationSystem
  • PreCaching scene to speed up normal game loads (by about 30 seconds)
  • Spectator mode with less jitter on a PCVR game recording
  • Menu
    • Load Gothic Menu from Daedalus scripts
    • VR settings menu for accessibility features (Snap turn, Seated mode, ...)
  • Improved logging framework for debugging purposes (additional filter for Categories in GameSettings.json)
  • Save setting changes to Gothic.ini file

Changed

  • Backpack model (jute sack)
  • Async Loading based on device performance (no jitter when in loading screen)
    • PreCaching + World loading + VOBs + NPCs

Fixed

  • Glyph support for non-english characters

Full Changelog: v0.0.1-pre-release...v0.1.0-alpha

v0.0.1-pre-alpha

07 Sep 03:57
d0419b8

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Description

Enjoy the colony with ambience and items in VR. Expect anything and nothing.
Here be dragons: It's the very first pre-release to check on the games stability in general.

Changelog

Added

  • Main Menu to enter some settings and start the game
  • Walk, Jump, Crouch, Run (see Controls for more details)
  • Interaction with items, chests, and doors
  • Music and transitions between music zones