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Synth repair bays reactivate fully healed synths#12144

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Detective-Google wants to merge 3 commits intocmss13-devs:masterfrom
Detective-Google:maintbay
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Synth repair bays reactivate fully healed synths#12144
Detective-Google wants to merge 3 commits intocmss13-devs:masterfrom
Detective-Google:maintbay

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@Detective-Google
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About the pull request

This pull request makes it so that a synth repair bay reactivates the synthetic inside it, if it is dead, once they have been fully healed. It follows the same general rules on when a revival can happen as a reset key/defib otherwise.

Explain why it's good for the game

The synthetic repair bay is the 'proper' way to handle damage, both internal and external, for a synthetic, it is capable of repairing both severe external damage as well as specific damage to their internals including those as delicate as the 'brain' It seems to me then, in contrast, the reset key is the 'in the field, good enough' emergency option for a disabled synthetic, whereas the repair bay can do a proper restart.

The repair bay is also a very slow, albeit thorough way to repair a synthetic, so it is a tradeoff between using the restart key to revive them immediately, or waiting for the repair bay to do it when time is not of the essence.

Testing Photographs and Procedure

Screenshots & Videos

test video

https://streamable.com/zojm9j

Changelog

🆑
add: Synth repair bays can now reactivate fully repaired dead synths.
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Apr 22, 2026
@cmss13-ci cmss13-ci Bot added Feature Feature coder badge size/M Denotes a PR that changes 50-199 lines, ignoring generated files. labels Apr 22, 2026
realforest2001
realforest2001 previously approved these changes Apr 26, 2026
@github-project-automation github-project-automation Bot moved this from Awaiting Review to Partially Approved / Mergeable in Review Backlog Apr 26, 2026
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Apr 26, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Apr 26, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

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Feature Feature coder badge size/M Denotes a PR that changes 50-199 lines, ignoring generated files.

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Status: Partially Approved / Mergeable

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