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Documents link behaviour on scene reload and add examples for link removal.#11767

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delVhariant wants to merge 7 commits intogodotengine:masterfrom
delVhariant:patch-1
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Documents link behaviour on scene reload and add examples for link removal.#11767
delVhariant wants to merge 7 commits intogodotengine:masterfrom
delVhariant:patch-1

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Fixes #11766

…eloading a scene and examples for removing a link when the owner leaves the tree.
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst Outdated
Comment thread tutorials/navigation/navigation_using_navigationlinks.rst Outdated
delVhariant and others added 6 commits February 18, 2026 11:58
fixing indentation

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
fixing indentation

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:navigation labels Feb 19, 2026
@skyace65 skyace65 requested a review from smix8 March 1, 2026 21:07
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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement topic:navigation

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NavigationLinks created via NavigationServer2D.link_create persist after scene reload

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