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Pull requests: mrdoob/three.js
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FrustumArray: Optimize frustum computations.
#33804
opened Jun 13, 2026 by
Mugen87
Collaborator
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Examples: Add
webgpu_postprocessing_denoise.html
#33801
opened Jun 13, 2026 by
marcofugaro
Contributor
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ClusteredLightsNode: include clustered lights in getLights()
#33793
opened Jun 12, 2026 by
hsheth2
Contributor
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WIP: Renderer Async Compilation
#33766
opened Jun 10, 2026 by
RenaudRohlinger
Collaborator
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Draft
1 task
Examples: Add Screen-Space Subsurface Scattering example
#33761
opened Jun 9, 2026 by
marcofugaro
Contributor
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GLTFExporter: Improve multi-scene animation support.
#33748
opened Jun 8, 2026 by
Mugen87
Collaborator
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WebGPU: Support ExternalTexture as a render-target attachment
#33710
opened Jun 3, 2026 by
pepperoni505
Contributor
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TSL: Add type promotion in operators and math functions
#33695
opened Jun 1, 2026 by
shotamatsuda
Contributor
•
Draft
TSL: Support layout functions with uniforms shared across materials
#33666
opened May 28, 2026 by
shotamatsuda
Contributor
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WebGPU: Allow read_write storage buffers and atomic ops in non-compute stages
#33626
opened May 23, 2026 by
SebastianBaltes
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WebGPU: Support Attribute Disposal
#33468
opened Apr 25, 2026 by
thelazylamaGit
Contributor
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Camera: Prevent setting non-uniform scale
#33440
opened Apr 21, 2026 by
WestLangley
Collaborator
•
Draft
GLTFLoader: Add KHR_mesh_primitive_restart
Loaders
#33401
opened Apr 16, 2026 by
donmccurdy
Collaborator
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Draft
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