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OG Brawler Unreal

Unreal Engine 5.x game project integrating the og-framework simulation and brawler layers. Demonstrates server-authoritative deterministic simulation with client-side prediction in a multiplayer game. Also serves as the canonical host for the UE Low-Level Test targets that exercise both libraries without editor startup.

Note: This repository bundles the project's full Content/ directory (excluding StarterContent) so the default map loads on first clone. Bundled Epic-licensed assets (Mannequin, ThirdPerson template) remain under the Unreal Engine EULA; source code is mixed-licensed (BUSL-1.1 / MPL-2.0) — see LICENSING.md. See Content/LICENSE-NOTICE.md for the asset/code licensing breakdown.


Position in the og-framework graph

og-brawler-unreal sits at the top of the dependency graph, consuming all other og-framework repos.

og-simulation ──────────────────────────────────────────┐
og-brawler (depends on og-simulation) ──────────────────┤
og-simulation-ue (wraps og-simulation) ─────────────────┤
og-brawler-ue (wraps og-brawler) ───────────────────────┤
og-simulation-tests ─────────────────────────────────── og-brawler-unreal  (this repo)
og-brawler-tests ───────────────────────────────────────┤
og-tools ───────────────────────────────────────────────┘

Related repos

Repo Role
og-simulation Pure C++ simulation core
og-brawler Pure C++ brawler core
og-simulation-ue UE plugin at Plugins/OGSimulation/
og-brawler-ue UE plugin at Plugins/OGBrawler/
og-simulation-tests Test source at Source/OGSimulationTests/extern/
og-brawler-tests Test source at Source/OGBrawlerTests/extern/
og-tests-cmake-runner Standalone CMake test harness (no UE needed)
og-tools PowerShell toolkit at tools/og-tools/

Building

First time? See docs/onboarding.md for an end-to-end setup checklist.

Prerequisites

  • Unreal Engine 5.x at C:\dev\UnrealEngine\ (or adapt paths below)
  • Visual Studio 2022 with C++ workload
  • PowerShell 7.4+ (for og-tools cmdlets)

Clone with submodules

git clone --recurse-submodules https://github.com/og-framework/og-brawler-unreal.git

If already cloned without --recurse-submodules:

git submodule update --init --recursive

Unreal Engine build (Editor target)

C:\dev\UnrealEngine\Engine\Build\BatchFiles\Build.bat ^
  OGBrawlerUnrealEditor Win64 Development ^
  "C:\dev\og-brawler-unreal\OGBrawlerUnreal.uproject"

Low-Level Test targets (no editor startup — sub-second runs)

C:\dev\UnrealEngine\Engine\Build\BatchFiles\Build.bat ^
  OGSimulationTests Win64 Development ^
  "C:\dev\og-brawler-unreal\OGBrawlerUnreal.uproject"

.\Binaries\Win64\OGSimulationTests\OGSimulationTests.exe "[@og]"

C:\dev\UnrealEngine\Engine\Build\BatchFiles\Build.bat ^
  OGBrawlerTests Win64 Development ^
  "C:\dev\og-brawler-unreal\OGBrawlerUnreal.uproject"

.\Binaries\Win64\OGBrawlerTests\OGBrawlerTests.exe "[@og]"

Or via og-tools:

Import-Module .\tools\og-tools\og-framework.psd1 -Force
oglltest simulation   # defaults to [@og] filter
oglltest brawler

See docs/low-level-tests.md for full LLT details and the [@og] tag alias rationale.


Build Targets

Target Platform Type Purpose
OGBrawlerUnreal Win64 Game Development / PIE (client+server)
OGBrawlerUnrealEditor Win64 Editor UE Editor
OGBrawlerUnrealServer Win64 Server Headless dedicated server
OGBrawlerUnrealClient Win64, Android Client Dedicated client
OGSimulationTests Win64 LLT Standalone simulation test exe
OGBrawlerTests Win64 LLT Standalone brawler test exe

Project Structure

Plugins/
  OGSimulation/        Submodule — og-framework/og-simulation-ue
  OGBrawler/           Submodule — og-framework/og-brawler-ue
Source/
  OGBrawlerUnreal/     Main game module                  [BUSL-1.1]
  OGSimulationUnreal/  UE simulation adapters module     [MPL-2.0]
  dVolume/             Volume simulation module           [MPL-2.0]
  JoltPhysicsModule/   Jolt physics integration          [MPL-2.0]
  ProceduralMountainSide/  Procedural terrain module     [MPL-2.0 → BUSL-1.1 pending C8]
  OGSimulationTests/   LLT target (extern/og-simulation-tests submodule)  [MPL-2.0]
  OGBrawlerTests/      LLT target (extern/og-brawler-tests submodule)     [BUSL-1.1]
tools/
  og-tools/            Submodule — og-framework/og-tools (v1.1.1)
docs/
  onboarding.md        First-clone setup checklist
  cross-repo-dev-loop.md  Multi-repo development workflow
  low-level-tests.md   LLT target details + [@og] tag alias
  standalone-build.md  Standalone CMake build guide
Config/
  DefaultEngine.ini    Engine and platform settings

Canonical workflow

See docs/cross-repo-dev-loop.md for the multi-repo dev workflow (submodule push order, recommended git config, og-tools cmdlet usage).


License and contributing

This repository is mixed-licensed: brawler-specific code is under BUSL-1.1 and generic simulation-layer code is under MPL-2.0. The authoritative source for the full breakdown — which directories carry which license, what BUSL-1.1 permits, and the Change Date — is LICENSING.md.

Bundled Epic assets remain under the UE EULA — see Content/LICENSE-NOTICE.md.

Contributions welcome. The inbound license for each contribution is determined by the SPDX-License-Identifier header of the file being modified. See CONTRIBUTING.md for the decision tree on where to make your change and the CLA requirement.

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Open-source brawler game built on og-framework. Server-authoritative deterministic simulation with client-side prediction in Unreal Engine 5.

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