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ParaKit (v4.x source release)

An all-in-one drum-charting tool for Paradiddle (.rlrr), with Clone Hero (.chart) support.

ParaKit is actively being developed/supported. v5 Major Update/Rebuild is in the works, until that ships v4 will continue getting regular updates often.

Version in this release: 4.5.4-1Runtime: Python 3.12 (required)

Check the bottom of the page for the Change/fix log

📄 Prefer plain text, or reading outside GitHub? A Notepad-friendly README.txt and a separate, full CHANGELOG.txt are now included in the repo — the same info without the Markdown clutter.


Note: the compiled .exe version is a little bit behind the .py version at the moment (4.4.52), I've seen a LOT more engagement with the .py version so that's what I'm more actively supporting, I will periodically update the .exe version when enough changes pile up or there are significant fixes. I will also compile the v5 rebiuld when it's finished for those who want it.

The old LimeWire links will EXPIRE if they are not downloaded at least once per 7 days so I made a website to host the .exe versions, but it's having some issues server side. So I'll try to have a fix and the site up before the LW expires.

.exe DOWNLOAD: LimeWire Bundle Link

Jarredou Model / Requirements Link: LimeWire Jarredou/Req Bundle

Note (v4.5.3.1-1): The in-app download button for the Jarredou neural stem-isolation model has been rewired to the official Hugging Face repo for it, with a second Hugging Face mirror as an automatic fallback. If both of those ever go down for any reason, the LimeWire bundle above is still an option.

ParaKit Official Homepage (Site temporarily down)

README FOR .EXE VERSION: (https://github.com/sherifican/ParaKit---Releases)


Putting this up at the top so its found easier.

KNOWN QUIRK WITH THE AUDIO TO MIDI CHART GENERATION:

As of v4.4.66-1, ParaKit de-duplicates kicks at 55 ms by default, so kicks that used to group together now come out clean on the first Convert for the vast majority of songs — nothing to do. You'll mainly see grouped kicks now if you've lowered the kick dedup gap for a fast-kick song (needed to keep its correct kicks — but set it too small and the grouping creeps back in). If that happens, it's still quick to fix:

Step 1. Zoom out all the way on your chart in the midi editor tab

Step 2. Hold Shift + Left Click + drag to multi select all the kicks

Step 3. Press the "Dedup x" button in the tool hot bar above your chart and set the ms slider to ~50 - 65ms

Done! this gets rid of the layered extra kicks while leaving your correct kick note placements nearly untouched.

However, be aware that on particularly fast double bass songs this fix largley does not apply, since it will treat a large portion of your correct kicks as duplicates and remove them. Working on a work-around to this issue.

Want to tune it at convert time instead? Click here for the per-instrument dedup gap settings in the Audio → MIDI tab.


Recent Changes

Screenshots will be added here each time there is a Feature/Tab Layout redesign.

v4.4.64-1
2026-06-16

YouTube ---> FLAC

  • Song List / Library
  • Swapped with log's original slot
  • Reorganized settings into panels

YouTube → FLAC (redesigned layout)


Note: Both the Practice and Preview mode updates that are currently HTMLs will be folded into ParaKit propper in a future update, but for now the HTML/web versions function fine as a quick and easy substitute until then.

Take a song, isolate the drums, turn them into a playable drum chart, refine it in a visual MIDI editor, practice it with falling notes, and export it, use iTunes/MusicBrainz to find Album Art & Meta Data, turn Sheet Music into MIDI files, and create batches of songs at once — all in one app.

ParaKit always has been and always will be free of charge, and will never host ads. This repository now makes the full v4.x source code open under the GPLv3 license, so anyone can run it from source, learn from it, fix it, or build their own version.

Version in this release: 4.5.4-1Runtime: Python 3.12 (required)


⚠️ Read this first — which ParaKit is this?

ParaKit is mid–transition between two generations, and it matters for what you can do here:

ParaKit v4.x (this release) ParaKit v5 (future)
UI framework Tkinter / TTK PySide6 / Qt
Status The complete, stable, shipping app Early rebuild, barely started — not in this release
Themeable with UI Studio? No Yes (UI Studio is built for v5)

UI Studio — the visual UI/layout designer — is built for the v5 (PySide6) rebuild and is not compatible with this v4.x (Tkinter) app. It is not included in this release because it can't run without the v5 code, which isn't ready yet. UI Studio and v5 will arrive in a later follow-up. You cannot use UI Studio to re-theme or edit this v4.x app — but once it ships, you'll be able to use it to design for v5 or build your own custom ParaKit from source.

See docs/ROADMAP.md for the v5 / UI Studio / GPU-build plan.


NOTE: The screenshots show "MIDI Unsupported" that is just because they were not loaded in a supported browser yet, I took the screenshots in Firefox before I had fixed the MIDI config, see below for details, although Chrome and Edge work best for MIDI inputs

What's in this repository

Folder / file What it is
ParaKit v4.0.py The full ParaKit v4.x app (single file)
Run ParaKit v4.0.bat Windows double-click launcher
requirements.txt Python dependencies for the main app
parakit_drum_model.onnx Neural drum-detection model loaded by the ML / Hybrid Audio → MIDI engines
parakit_separators/ Neural drum-stem separator plug-ins (Jarredou MDX23C) for the Audio → MIDI detection pipeline
rlrr_parse.py The .rlrr parsing core, shared by the app's MIDI Extractor and extractor/
extractor/ RLRR Extractor — converts .rlrr charts back into .mid MIDI (readme)
Practice Window v3 - Web Edition/ Practice Mode v3 — Web Edition — combined rebuild: v2's falling-note play + a built-in Kit Studio + song-library loading; the in-progress successor, offered alongside v2 (see the section below)
Practice Window v2 - Web Edition/ Practice Mode v2 — Web Edition — self-contained browser rebuild of the falling-note practice game; offered alongside v3 so you can compare (see the section below)
Preview Track v2 - Web Edition/ Preview Track v2 — Web Edition — falling-note review + live Edit Mode for catching & fixing chart issues (see the section below)
Detection Research Notes - Web Edition/ Detection Research Notes — Web Edition — offline research hub (one HTML): how detection works + the published literature and hands-on testing behind it (see the section below)
practice_v2/ Practice Window v2 (Python) — standalone falling-note practice mini-game (alpha, readme)
docs/ Building from source, troubleshooting, roadmap
LICENSE GNU GPL v3

Practice v1 vs v2: the stable Practice mode is v1, built into the main app. practice_v2/ is an in-development alpha — included so you can build on it. See its readme.


Features

Looking for the web-based Practice & Preview tools? They live further down this page ↓ — the falling-note Practice editions (v2 / v3, with Kit Studio) and the Preview review/edit tool, with screenshots. Everything in between is the main desktop app.

  • MIDI editor — visual note placement and refinement
  • Audio → MIDI detection — automatic drum transcription with three engines: Spectral (traditional), ML / ONNX (neural net), and Hybrid (combined), plus genre presets (Pop / Rock / Metal / Funk)
  • Stem splitter — isolate a drums-only track from any song (Demucs)
  • MusicXML → MIDI — convert sheet music into a chart
  • YouTube → FLAC — download lossless audio to chart from YouTube
  • Asset management — metadata, album art, preview clips
  • Preview & Practice — falling notes synced to the audio, keyboard or USB MIDI kit
  • Song Tester — verify sync before export
  • Export — Paradiddle (.rlrr) and Clone Hero (.chart)

🥁 Auto Difficulty Adjuster Update — Better Easy / Medium / Hard charts (v4.5.3-1)

The automatic difficulty reduction — the Easy / Medium / Hard versions ParaKit builds from your full chart — was rebuilt. The old version dropped the kick and toms entirely on Easy and Medium, so those charts were missing whole parts of the kit. It now keeps a thinned-down kick and tom line the way real charts do, matches the note density of human-made difficulties much more closely, and keeps the strongest beats first (downbeats before off-beats). Expert charts are unchanged. Instrument variants (alternate kicks/snares, china/splash cymbals) that used to vanish on lower difficulties are kept now too. Validated against the human-made Easy/Medium/Hard charts for 100+ Paradiddle songs.

Heads-up / caveats:

  • Hard comes out closest to human charts, Medium is good, and Easy is the roughest tier.
  • On the most heavily-thinned lanes — especially the Easy kick and toms, where a human keeps only a handful of notes — the reduction keeps the right lanes at about the right density, but which exact notes it keeps won't always match a human's feel (there are many equally-valid ways to thin an Easy chart).
  • Reduced charts run slightly busier than a human's (a bit more kept than dropped).
  • As always, give a reduced chart a quick once-over in the MIDI Editor — it's a strong starting point, not a finished hand-made difficulty.

🥁 Detection Update — Hi-Hat Recovery (v4.5.1-1)

ParaKit was quietly dropping hi-hats it had actually detected. In Hybrid mode a hit is normally "confirmed" by the spectral engine — but spectral detects almost no hi-hats, so every hat had to clear a stricter confidence bar on its own, and softer / faster hats (intros, fast hat patterns) were being thrown out. v4.5.1-1 retunes that hi-hat confidence gate so the real hits survive — hi-hat only; kick, snare, crash, ride and toms are untouched. It was validated on the final chart (after the cleanup pass, the way it actually runs) two ways: a 60-song set scored against human charts, and 14 fresh songs across genres scored against the audio itself.

📊 Click to expand — corpus result (60 songs, final chart vs human charts)
hi-hat precision recall F-measure
before (v4.5.0-1) 0.73 0.63 0.68
after (v4.5.1-1) 0.63 0.81 0.71

Recall +0.17, F +0.03. Every other drum lane held effectively unchanged (kick, snare, ride and toms identical; crash within 0.005) — the change is isolated to the hi-hat lane. Scored against human charts that under-chart hi-hats, so the real-world recovery is larger than the F number alone shows.

🎚️ Click to expand — cross-genre check (14 fresh songs, vs the audio)
genre songs hi-hat F change
pop 2 +0.13
pop-rock 1 +0.17
pop / R&B 1 +0.11
R&B 1 +0.10
rock 2 +0.08
metalcore 2 +0.05
metal 1 +0.14
funk 1 +0.10
electronic 2 +0.18
indie-pop 1 +0.08

Every one of the 14 fresh songs improved — including the cymbal-heavy metalcore tracks, the worst case for false hi-hats — with no false-hat blowups on any genre. Scored against an audio-derived hi-hat reference, so these are relative/directional, not absolute accuracy.

Full methodology and the experiments that didn't pan out live in the research hub below.


📊 How Detection Works — Research Notes

Curious how ParaKit turns audio into a drum chart, or want to build on the detection work yourself? This is a self-contained, offline research hub (one HTML file, dark/light mode, three reports in tabs) documenting the detection-cleanup research behind the app — published drum-transcription literature paired with hands-on testing on real songs, with sources listed, and the experiments that didn't work kept in.

ParaKit Detection Research Notes — offline research hub

▶ Open it: download Detection Research Notes - Web Edition/parakit-detection-research.html and open it in any browser — no internet needed. It's included when you clone the repo.


📸 Screenshots

ParaKit — Single Song Creator
🖼️ Click to expand — see every tab

1 · Single Song Creator

Single Song Creator

2 · Create Multiple Songs

Create Multiple Songs

3 · Audio → .ogg Converter

Audio to .ogg Converter

4 · Stem Splitter

Stem Splitter

5 · Audio → MIDI

Audio to MIDI

6 · MIDI Editor

MIDI Editor

7 · Sheet Music → MIDI

Sheet Music to MIDI

8 · YouTube → FLAC

YouTube to FLAC

9 · Asset Manager

Asset Manager

10 · Song Tester

Song Tester

11 · Preview / Practice Track

Preview subtab

Practice subtab

12 · Quick Start & FAQ

Quick Start & FAQ

Requirements

1. Python 3.12

ParaKit targets Python 3.12 specifically. Get it from python.org (check "Add to PATH" / use the py launcher).

2. Python packages

py -3.12 -m pip install -r requirements.txt

(See requirements.txt — note the Stem Splitter pulls in demucs + torch, a large ~2–3 GB download you can skip if you won't split stems.)

3. Bundled command-line tools (the "requirements bundle")

ParaKit shells out to several tools that are not Python packages:

  • FFmpeg (ffmpeg / ffplay / ffprobe) — audio conversion / pydub
  • yt-dlp (+ deno, its JS signature runtime) — YouTube → FLAC downloads
  • ADB (+ AdbWinApi.dll, AdbWinUsbApi.dll) — "push to Quest" / device transfer

These are distributed separately as the Requirements.zip bundle (≈174 MB — too large to include in the Git repo). Download it here → Requirements.zip (LimeWire)

I have also uploaded the Jarredou model alongside the Reqs on the LimeWire page since the original repo for it is down. There are mirrors on HuggingFace but I don't wanna force people to dig thru the giant repo + read thru the 600+ page report.

Extract it, then place the files next to ParaKit v4.0.py, or keep them in the included Requirements\ subfolder beside it. They're kept out of the Git tree on purpose — large binaries with their own licenses, well over GitHub's per-file size limit. Leave yt-dlp's auto-update on so it stays current with YouTube changes.


Run it

py -3.12 "ParaKit v4.0.py"

…or just double-click Run ParaKit v4.0.bat.

Typical workflow

  1. Stem Splitter — isolate drums from the backing track
  2. Audio → MIDI — transcribe the drums-only stem to MIDI
  3. MIDI editor — clean up and refine the chart
  4. Preview / Practice — watch it as falling notes
  5. Song Tester — confirm sync
  6. Assets — set metadata, album art, preview clip
  7. Export — Paradiddle .rlrr or Clone Hero .chart

🥁 Practice Mode (v2 / v3) — Web Edition

🎯 What these web tools are for — and what they're not

The Practice and Preview web editions are not meant to replace Paradiddle — or any other rhythm game you play your charts on. They're authoring & QA tools. The whole point is to make charting easier: to spot and fix errors fast, and to confirm a chart "feels" right to actually play — as quickly and effortlessly as possible — before it goes into the real game. Catch the snare that's a hair early, the crash that should be a ride, the part that just doesn't groove; fix it, and verify the fix, in seconds. And they stay deeply customizable (Kit Studio, lane layouts, note shapes/sizes, palettes, and more), so there's room for more abstract methods and full freedom of approach.

Two editions are available — v2 and the new v3 — on purpose. v3 is a from-scratch combined rebuild: the falling-note play plus a full Kit Studio and a polished, everything-up-front home. Both are kept up because I'm still deciding which parts of each I like best and what should be folded together or trimmed — so try both and use whichever you prefer. Your feedback helps shape the single best version that eventually folds back into the main ParaKit desktop app in v5.

🎹 USB-MIDI needs the right browser. These editions run in any modern browser, but direct USB drum-kit input uses the Web MIDI API, which isn't supported everywhere. Playing on your keyboard works in every browser — only the MIDI-kit input depends on this:

TL;DR — for a USB drum kit, open the page in Chrome or Edge. Keyboard play works in every browser. Full per-platform breakdown (from MDN's requestMIDIAccess data):

Platform Browser USB-MIDI input Since
🖥️ Desktop Chrome ✅ Yes v43
🖥️ Desktop Edge ✅ Yes v79
🖥️ Desktop Opera (& Chromium: Brave, etc.) ✅ Yes v30
🖥️ Desktop Firefox ⚠️ Yes — see notes * v108
🖥️ Desktop Safari ❌ No *
📱 Mobile Chrome for Android ✅ Yes v43
📱 Mobile Opera for Android ✅ Yes v30
📱 Mobile Samsung Internet ✅ Yes v4
📱 Mobile Android WebView ✅ Yes v43
📱 Mobile Firefox for Android ❌ No
📱 Mobile Safari on iOS ❌ No *
📱 Mobile WebView on iOS ❌ No *
⚙️ Other Node.js ❌ No

* See implementation notes. The asterisked rows carry caveats in MDN's data — some otherwise-unsupported or limited cases can be enabled with extra configuration (a permission prompt, a browser flag, or a polyfill). Firefox works since v108 but MDN still flags the whole API "not Baseline." Sources: MDN — Web MIDI API › Browser compatibility · caniuse.

📸 Source screenshots (MDN — for reference)

MDN — Web MIDI API status: Limited availability. Chrome and Edge supported; Firefox and Safari not.

MDN — requestMIDIAccess browser compatibility: Chrome 43, Edge 79, Firefox 108 (notes), Opera 30, Safari No (notes), Chrome Android 43, Firefox for Android No, Opera Android 30, Safari on iOS No (notes), Samsung Internet 4, WebView Android 43, WebView on iOS No (notes), Node.js No.

Source: MDN Web Docs — Web MIDI API › Browser compatibility.

Practice Mode v3 — the combined rebuild (with Kit Studio)

Kit Studio is the built in customization studio that lets you customize your experience to your liking, change the orders of lanes, change note sizes and shapes, and much more.*

A from-scratch rebuild that folds the falling-note play experience together with a full Kit Studio and a polished home. It does everything v2 does — notes down 8 lanes, keyboard + USB-MIDI play, latency calibration, a results screen with a timing histogram — and adds:

  • 🥁 Kit Studio (the headline) — rearrange the lanes, set each lane's color / shape / width, add aux lanes, lefty-flip the whole kit, save kit presets, pin a kit to a song. Edit it live mid-song or from the home.
  • A polished Song / Setup / Input home — every option up front: your songs folder (a searchable library of .rlrr packages) or a single-chart load, the play toggles + fall-time / note-size sliders, and your MIDI device + key bindings shown inline.
  • Native .rlrr — point it at a Paradiddle songs folder and play any chart, or load a single .rlrr (+ optional audio; a synth fills in if there's none).
  • In-play live-settings dock (toggle with H), loop A/B, speed control, on-screen pads, accessible colorblind-safe palettes, and per-song calibration.

▶ Try it: download Practice Window v3 - Web Edition/parakit-practice-v3.html and open it in any modern browser (Chrome or Edge for USB-MIDI).

Practice v3 — home (Song / Setup / Input) Practice v3 — gameplay Practice v3 — Kit Studio Practice v3 — a song expanded in the library, showing note count + audio-stem breakdown, difficulty, speed, and kit

Practice Mode v2

The falling-note Practice experience, rebuilt from scratch as a fast, self-contained web app — a big step up from the in-app mini-game and the practice_v2/ alpha. Notes fall down 8 lanes in time with the music while you play along on a USB MIDI drum kit or your keyboard.

  • Rock-solid timing — a sample-accurate Web Audio clock, no drift.
  • One file, zero setup — open it in any modern browser; includes a built-in demo plus a synth that makes any chart audible even with no audio file.
  • Latency calibration, mid-song mix/stem switching, touch support, a results screen with a timing histogram, and full keyboard + MIDI play.
  • Loading your own song — the built-in demo + synth play by default, so a track is always there the moment you open it. To practice your own: click Choose MIDI or Choose .rlrr to load a chart, and Full Mix / Drum Stem to load the audio (no audio file? the chart is synthesized so it's still audible).

▶ Try it: download Practice Window v2 - Web Edition/parakit-practice.html and open it in any modern browser (Chrome or Edge for USB-MIDI).

Practice — setup screen Practice — gameplay Practice — gameplay, full lanes

Both v2 and v3 are complete and ready to play today. A single, best-of-both native (.py) version folded back into the app is planned for a later release.


🔎 New — Preview Track v2: Web Edition

Watch your drum chart fall in time with the music — then fix what's wrong without ever leaving the view. Preview Track is the review half of ParaKit's Preview/Practice tab, rebuilt as a fast, self-contained web app. Notes scroll down 8 lanes synced to the audio so you can catch detection problems — a snare a hair early, a crash that should've been a ride, a doubled hit — and the headline of v2: a live Edit Mode that lets you fix them right there on the falling chart, then resume. The see-it → fix-it loop, closed, with no tab switch.

🎹 USB-MIDI here needs Chrome or Edge too. Like the Practice editions, MIDI-kit input uses the Web MIDI API — supported in Chrome / Edge / Chromium browsers, not in Safari, and limited in Firefox. Keyboard play works in every browser; see the browser-support table under Practice Mode above, or MDN's compatibility list.

  • ✎ Edit Mode (press E) — pause and the subdivision grid becomes a precise ruler. Click an empty spot to place a note (snapped to the grid); drag a note vertically to move it in time, horizontally to reclassify its lane — drag a wrong-drum note onto the right one; one gesture, two fixes. Right-click deletes (hold & sweep = eraser); wheel scrubs, Ctrl+wheel zooms the fall window; Ctrl+Z / Ctrl+Y undo/redo.
  • Tap-along charting — keys 18 drop a note at the hit line, even during playback, so you can play along and tap in missing notes. ● Record captures live keyboard/MIDI hits with an optional Count-in + Metronome.
  • Review controlsSpeed 0.5×–1.25× (slow a busy passage down to inspect it), Fall time, Grid (1/4–1/32) + Snap, 🥁 Pads for mouse/touch, ⇪ Receive a chart from the MIDI editor, MIDI in for a USB kit, and built-in demo charts.
  • Hide notes past the hit line — a toggle in Preview Settings (off by default) that hides notes once they cross the hit line / playhead, so only upcoming notes stay on screen — cleaner for precise timing analysis.
  • Loading your own song — the built-in demo + synth play by default, so a track is always there without loading anything. To review your own: click Mix / Drums / Stems to load an audio file (full mix or an isolated stem), and ⇪ Import to load a chart (parakit-chart-v1 JSON/MIDI); ⇪ Export saves your edits back out. Charts round-trip with the MIDI editor and Practice v2.

▶ Try it: download Preview Track v2 - Web Edition/parakit-preview.html and open it in any modern browser (Chrome or Edge for USB-MIDI).

Preview Track — review mode Preview Track — Edit Mode (grid ruler + place / move / reclassify / delete)


RTX 50-series GPUs and stem splitting

The stem splitter uses GPU acceleration on NVIDIA GTX 10-series through RTX 50-series. As of v4.4.58-12, ParaKit detects your GPU's architecture and uses CUDA whenever your installed PyTorch supports it — including RTX 50-series (Blackwell — 5070/5080/5090), which needs a CUDA 12.8+ (cu128) PyTorch build. If your PyTorch doesn't include your GPU's architecture, the split log reports which architectures it does support, and the app falls back to CPU (still works, just slower). AMD / Intel GPUs are CPU-only too (Demucs needs CUDA).

A working GPU fix exists (CUDA 12.8 / cu128 PyTorch + a save-path tweak) — see docs/TROUBLESHOOTING.md. We're also preparing a separate, creator-verified RTX 50-series build with GPU acceleration configured out of the box, to ship as a follow-up. The CPU fallback always stays in the code regardless — the point is that the feature works on every machine, even if a bit slower.


Build your own version

Because this is the full source, you can add features, remove them, rearrange the UI, or make your own personal ParaKit. See docs/BUILDING.md for running from source and compiling a standalone .exe.


Changelog

Version Summary
v4.5.4-1
2026-06-25
  • Auto Fetch Audio is now on the Single Song Creator, Preview/Practice Track, and Song Tester tabs (it was MIDI-Editor-only). From the loaded MIDI's file name it finds the matching Drums stem + Full Mix from your Stem Splitter / YouTube output folders (and next to the MIDI) and fills that tab's audio fields; the buttons carry a 🎵 music-note icon.
  • Neural Stem Isolation (Jarredou MDX23C) now defaults ON once its model is installed, and is labelled (recommended). First-run users with no model are unaffected — it stays Off until they download it.
  • Fixed: Auto Fetch Audio now finds your audio even when the MIDI file name has extra words after the tag (e.g. ..._drums MIDI edited, ...MOSTLY FINISHED) — it reads the song name correctly instead of coming up empty.
  • New note (on the Audio → MIDI and Quick Start & FAQ tabs) explaining the optional .alt_detector.mid comparison files — the deliberately over-eager tom-detection pass you load under your chart in the MIDI Editor's Ghost Overlay to catch toms the normal pass missed.
v4.5.3.1-1
2026-06-25
  • Jarredou neural-stem-isolation model download rewired to Hugging Face (+ automatic fallback mirror). The in-app download button for the optional Jarredou MDX23C stem-isolation model now pulls from the official Hugging Face repo, with a second Hugging Face mirror tried automatically if the first is down (the old GitHub source had been removed). The file is size- and SHA256-verified after download. If both mirrors are ever unavailable, the model is still on the LimeWire Requirements bundle (linked at the top) as a manual fallback. (Download-source fix only — no detection or charting changes.)
v4.5.3-1
2026-06-23
  • Difficulty reduction rebuilt — Easy / Medium / Hard charts are much better. The auto-reduction used to drop the kick and toms entirely on Easy and Medium; it now keeps a thinned-down kick + tom line like real charts, matches human note density far more closely, and keeps the strongest beats first. Expert is unchanged. Instrument variants (alt kicks/snares, china/splash) that used to disappear on lower difficulties are kept now too. (See the Difficulty Update section above.)
  • Caveats: Hard is closest to human charts, Medium is good, Easy is the roughest tier — on heavily-thinned lanes (Easy kick/toms) it keeps the right lanes at about the right density, but the exact notes won't always match a human's feel, and reduced charts run slightly busier than a human's. Give reduced charts a quick once-over in the MIDI Editor.
v4.5.2-1
2026-06-20
  • New: "Tom detection sensitivity" control for Audio → MIDI. The detector finds toms, but a strict confidence gate was hiding many of them. A new dropdown under Audio → MIDI ▸ Advanced lets you pick how aggressively to recover them — Strict / Conservative / Balanced / Aggressive — with Conservative the new default, so charts keep more of the toms the detector actually found out of the box (tom F-score ≈ 0.17 → 0.28). Kick, snare, hi-hat and crash are never affected by it; choose Strict for the older behavior.
  • The two-tone "Stereo" MIDI Editor waveform is now the default. The waveform strip draws a filled two-tone waveform in ParaKit's theme colors — the left channel in magenta above the midline, the right channel in cyan below (mono audio splits the same envelope top and bottom). The two colors make small changes in the waveform easier to spot — differences that are hard to notice when the whole waveform is one color stand out at a glance. Switch to Bars / Filled / Jagged any time (Display & Snap ▸ Waveform); your choice is remembered.
  • New: the MIDI Editor shows the song you're working on. A title / artist readout sits next to Auto Fetch Audio, read from the Full Mix audio's tags (then the drum stem's tags, then a cleaned file name) — so you can see at a glance which song the open chart belongs to.
  • Fixed: the MIDI Editor waveform now scrolls and zooms in sync with the chart on the mouse wheel. Previously the waveform only kept pace during playback or when you dragged the scrollbar — wheel-scroll and zoom left it behind.
  • Fixed: in the YouTube → FLAC download library, the Delete button now lines up in a clean column on every row. The OGG badge now shows on every song (dim until the .ogg exists, just like the STEMS / MIDI badges), so rows with fewer files no longer shift the action buttons out of alignment.
v4.5.1-1
2026-06-20
  • Hi-hat recovery — Audio → MIDI now keeps more of the hi-hats it was dropping. In Hybrid mode a hit normally has to be "confirmed" by the spectral engine, but spectral detects almost no hi-hats — so every hat had to clear a stricter confidence bar on its own, and softer / faster hats (intros, fast hat patterns) were being thrown out. The hi-hat confidence gate is retuned so those real hits survive. Hi-hat only — kick, snare, crash, ride and toms are unchanged. Validated on the final chart (after the cleanup pass) across a 60-song corpus and 14 fresh songs spanning pop, R&B, rock, metalcore, funk and electronic — hi-hat accuracy improved on every genre with no false-hat blowups. (See the Detection Update — Hi-Hat Recovery section above for the data.)
v4.5.0-1
2026-06-18
  • New: automatic detection cleanup pass for Audio → MIDI. A trained pass now cleans the converted chart before it opens — moving cymbal hits into the right lane (hi-hat / crash / ride) when the detector lumped them together, and removing "phantom" kicks that don't match a real onset. On unseen songs it measurably improved cymbal accuracy (including recovering ride hits that were being missed) with no loss elsewhere. Three toggles under Audio → MIDI ▸ Advanced (all on by default); turn the master off for the exact raw output of older versions. With "Ride cymbal detection" off, the cleanup adds no rides either.
  • Fixed: the MIDI Editor playback preview could slowly drift out of sync with the audio on long songs — the playhead and falling notes now stay locked to the audio for the whole track.
v4.4.69-1
2026-06-17
  • Fixed: the .ogg checker badge now actually shows up. It was looking for the .ogg next to the song's FLAC, but the Stem Splitter saves .ogg files to a different folder than the .flac — so the badge now checks your Stem Splitter output folder (and scans your project folder as a fallback). It appears on songs that have .ogg stems.
v4.4.68-1
2026-06-17
  • .ogg file checker icon — each song in the Downloaded Songs library now shows a purple "OGG" badge next to the FLAC/WAV format badge when an .ogg copy of that song exists on disk (hover it for ".ogg files exist"). The badge only appears when the .ogg is actually there, so it's an at-a-glance check for which downloads also have an .ogg.
v4.4.67-1
2026-06-17
  • Unsaved-changes warning on quit — if you close ParaKit while the MIDI Editor still has unsaved edits, a prompt now appears with three choices: Save MIDI & Quit, Exit Without Saving, or Cancel / Don't Quit. Closing the prompt (the X or the Esc key) keeps the app open, so an accidental close never loses your work; choosing Save opens the normal Save dialog (backing out of it cancels the quit too).
v4.4.66-1
2026-06-16
  • Kicks de-bunch automatically — Audio → MIDI now de-duplicates kick notes at 55 ms by default, so doubled / clustered kicks come out clean on the first Convert with no tuning. (Fast-kick song losing correct kicks? Lower the per-instrument Kick gap to 20–30 ms.)
  • Auto Fetch Audio (MIDI Editor) now finds the audio for a MIDI saved as an "(editor copy)", matches the exact version/cover when the name has one (e.g. "(Rock Version)", "(R&B cover)") instead of grabbing the wrong one, and falls back to scanning your wider project folder for stems/mixes kept in sub-folders.
v4.4.65-1
2026-06-16
  • Search for missing album art — a new right-click menu item on each song in the Downloaded Songs library looks up cover art on iTunes by the song's library name and embeds the first match straight into the file. Re-run any time to overwrite the current art (e.g. after renaming the song). The search drops anything in (parentheses) or [brackets] first (usually "Official Video" / "Lyric Video" noise). Works on FLAC, MP3, OGG, and M4A.
  • Fixed: the YouTube tab's progress bar could be scrolled out of view with the mouse wheel.
  • Fixed: "Permission denied" when searching album art on a song you had just played via the library's Play button — the preview player now releases the file before the art re-embed.
  • Fixed: the art search now uses the song's renamed library name, not the original file name — so right-click → Rename, then Search now does what you'd expect.
v4.4.64.1-1
2026-06-16
  • Coloured Play/Pause buttons in the Downloaded Songs library — a filled purple Play (matching the app's purple buttons) and pink/magenta Pause (matching the logo), for better visibility.
  • Badge tooltips — hovering the FLAC/WAV, STEMS, or MIDI badge now tells you whether that file exists (✔) or wasn't found (✖).
v4.4.64-1
2026-06-16
  • YouTube → FLAC layout — the Downloaded Songs library and the activity log swapped sides: the library is now on the left, the log on the right, so the library sits more directly in your line of sight.
v4.4.63-1
2026-06-16
  • Bigger album-art preview in the Asset Manager — the Auto-Fetch-Metadata cover preview is now a 240px square (was 120) so the fetched art is easy to see. Display-only; the art applied to the Song Creator is unchanged.
  • Auto Fetch Audio button restyled (MIDI Editor) — now a purple button (matching Play/Stop) with a cyan border.
v4.4.62-1
2026-06-16
  • Auto Fetch Audio (MIDI Editor): a button above Play/Stop finds the Drums stem + Full Mix for the loaded MIDI's song (from your Stem Splitter / YouTube output folders and next to the MIDI) and fills those fields.
  • Full-song preview in the Downloaded Songs library: a Play/Pause button lets you listen to the whole track (no time limit), stops automatically when you leave the tab.
  • Right-click menu on library songs — Rename, Open file location, Send to Stem Splitter.
  • Delete button per song — remove from the list only, or permanently delete the file, with a "don't show again" option.
  • Tooltips on the Send and Open Stems buttons.
  • Cyan FLAC/WAV badge (was gray, which read like "missing").
  • Larger thumbnail preview with a cyan border.
  • Automatic update check on startup that reads this README's version line and tells you when a newer version is out; the Check for Updates button stays as an on-demand fallback.
v4.4.61-1
2026-06-15
  • "Send to Stem Splitter" button on the YouTube → FLAC tab sends the just-downloaded file straight into the Stem Splitter.
  • Downloaded Songs library beside the activity log — every download listed with cover art, title, format, duration, and STEMS/MIDI badges; click to Send or Open its stems; search + sort; persists between sessions.
  • Layout reorg — Format / JS Runtime / Cookies in one band beside the thumbnail so the log and library can expand.
  • Re-split warning before re-splitting an already-split song (with "don't show again").
  • Audio → MIDI overwrite reminder that converting a song whose MIDI already exists overwrites it.
Preview Track v2 (Web)
2026-06-14
Export now writes a real .midi file (format-0 SMF) instead of the internal JSON, so exported charts open in any DAW / notation tool and round-trip with the MIDI editor. Import still accepts .json, .mid / .midi, and .rlrr.
Practice Mode v3 (Web)
2026-06-12
  • Mute synth toggle (key M) silences the synth hits so you hear the real audio.
  • Mute drums on miss (Paradiddle-style) — real drums play as a guide and drop out when you miss (Setup card + key 7; on by default).
  • Compact lanes toggle (key 8) pulls the lanes to ~65% width.
  • Song info on the pre-play panel — note count + audio-stem breakdown per difficulty.
  • Kit Studio: per-lane Voice renamed Sound.
  • Taller song list so expanded details aren't cut off; folder-picker relabeled "Pick 1 song via folder".
  • Fixes:
    • Setup-card toggles were unclickable (a decorative knob swallowed clicks)
    • stuck pink "Kick as line"
    • inert drums-volume slider in you-drum mode
    • drum stems now stay audible unless mute-on-miss ducks them
Preview Track v2 (Web)
2026-06-12
Hide notes past the hit line — a new Preview Settings toggle (off by default) that hides notes once they cross the hit line, for cleaner timing analysis.
v4.4.60-12 MIDI Editor — alternate hi-hat notes import correctly. Hi-hat hits on alternate MIDI notes (21/22/23/26, used by some electronic kits) now import into the Hi-Hat lane and export to Clone Hero instead of being dropped (standard 42/44/46 already worked).
v4.4.59-12 MIDI Editor — Velocity Lane colored by drum. Each velocity bar is drawn in its drum's lane color (Hi-Hat cyan, Snare red, Kick pink, toms blue/green/purple, Crash orange, Ride yellow) to match the piano roll; selected bars stay white.
v4.4.58-12 RTX 50-series (Blackwell) GPU acceleration for the Stem Splitter. ParaKit detects whether your PyTorch was built for your GPU (sm_120) and uses CUDA when it is, instead of always falling back to CPU. 50-series needs a CUDA 12.8+ (cu128) PyTorch build; the split log reports which architectures yours supports. (Also fixes RTX 40-series cards that were wrongly on CPU.)
v4.4.57.99-10 Initial public source release (GPLv3).

License

ParaKit is released under the GNU General Public License v3.0 (see LICENSE). In short: you're free to use, study, modify, and share it — but if you distribute a modified version, you must also make your source available under the same license. This keeps ParaKit and everything built from it free and open.

Bundled third-party tools (FFmpeg, yt-dlp, ADB) and Python dependencies each carry their own licenses.


ParaKit — free forever, no ads.

About

All-in-One Drum Charting Tool/Paradiddle Song Editor: Converts audio and MIDI into .rlrr files — includes stem splitter, Auto Audio to MIDI chart generation, BPM detection, audio-to-MIDI conversion, MIDI editor, Asset Finder/Manager, Sheet Music to MIDI, Supports MIDI input via e-kit or MIDI pad, Also supports .chart for Clone Hero

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