Releases: themuffinator/PakFu
Nightly v0.1.19.17
PakFu Nightly v0.1.19.17
Generated: 2026-05-06 23:55 UTC
Commit range: v0.1.19.16..HEAD
What's New
Highlights
pakfu_coreis easier to reuse from helper tools, with public headers and package metadata for non-UI archive and asset workflows.- Batch conversion supports more useful output formats with clearer format-specific options.
Preview and Format Support
- Preview and format handling has been broadened for more idTech-era assets.
Reliability and Polish
- Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.
Installers and Updates
- Desktop integration is broader across platforms, with improved file associations, Linux MIME metadata, macOS document types, and shell-open handling.
Compatibility
- Heretic II filetype support has been added, including M8/M32 textures, FM models, BK book sprites, OS script bytecode previews, and related file associations.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.16
PakFu Nightly v0.1.19.16
Generated: 2026-05-02 23:53 UTC
Commit range: v0.1.19.15..HEAD
What's New
Reliability and Polish
- Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.
- Heavy previews are more controlled, with clearer timing information, reusable temporary exports, and safer limits for large map texture work.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.15
PakFu Nightly v0.1.19.15
Generated: 2026-04-30 00:22 UTC
Commit range: v0.1.19.14..HEAD
What's New
Highlights
- Extension commands now support capability negotiation and can import generated files back into editable archives through host-validated write-back.
pakfu_coreis easier to reuse from helper tools, with public headers and package metadata for non-UI archive and asset workflows.
Preview and Format Support
- idTech4 map-era files are clearer to inspect:
.mapsource files and.procrender descriptions open as text or metadata, while 3D rendering remains scoped to Quake-family BSP files.
Reliability and Polish
- Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.
- Heavy previews are more controlled, with clearer timing information, reusable temporary exports, and safer limits for large map texture work.
Installers and Updates
- Desktop integration is broader across platforms, with improved file associations, Linux MIME metadata, macOS document types, and shell-open handling.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.14
PakFu Nightly v0.1.19.14
Generated: 2026-04-29 00:20 UTC
Commit range: v0.1.19.13..HEAD
What's New
Reliability and Polish
- Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.
Installers and Updates
- Desktop integration is broader across platforms, with improved file associations, Linux MIME metadata, macOS document types, and shell-open handling.
Compatibility
- Heretic II filetype support has been added, including M8/M32 textures, FM models, BK book sprites, OS script bytecode previews, and related file associations.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.13
PakFu Nightly v0.1.19.13
Generated: 2026-04-28 00:19 UTC
Commit range: v0.1.19.12..HEAD
What's New
Reliability and Polish
- Everyday browsing and file handling are smoother, with fixes aimed at responsiveness and stale navigation state.
Compatibility
- Heretic II filetype support has been added, including M8 textures, FM models, BK book sprites, OS script bytecode previews, and related file associations.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.12
PakFu Nightly v0.1.19.12
Generated: 2026-04-27 20:23 UTC
Commit range: v0.1.19.11..HEAD
What's New
Highlights
- No user-facing changes in this build.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.11
PakFu Nightly v0.1.19.11
Generated: 2026-04-27 10:04 UTC
Commit range: v0.1.19.10..HEAD
What's New
Installers and Updates
- Release packages are more reliable and self-contained, so downloads are easier to install and verify.
Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.
Nightly v0.1.19.10
PakFu Nightly v0.1.19.10
Generated: 2026-04-27 08:35 UTC
Commit range: v0.1.19.9..HEAD
Nightly Changes
[0.1.19.10] - 2026-04-27
Other
- Fix nightly Linux packaging and update GitHub actions
- Add manifest-driven extensions and CLI support
- Add archive search index and CLI features
- Optional Vulkan preview and Linux packaging
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.10] - 2026-04-27
Other
- Fix nightly Linux packaging and update GitHub actions
- Add manifest-driven extensions and CLI support
- Add archive search index and CLI features
- Optional Vulkan preview and Linux packaging
[Unreleased]
Added
- Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (
pcx,wal,swl,mip,lmp) and custom writers forftx/dds. - Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
- Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
- Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.
- Bundle the deployed Linux runtime into portable tarballs and fail packaging if Qt Core is missing from the deployed AppDir.
- Allow distro builds without Qt private RHI headers by auto-disabling the Vulkan preview renderer and keeping the OpenGL renderer available.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- ...
Nightly v0.1.19.9
PakFu Nightly v0.1.19.9
Generated: 2026-03-06 00:10 UTC
Commit range: v0.1.19.8..HEAD
Nightly Changes
[0.1.19.9] - 2026-03-06
Other
- Windows updater: wait for installer and relaunch
- Modernize file dialogs with persistent state
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.9] - 2026-03-06
Other
- Windows updater: wait for installer and relaunch
- Modernize file dialogs with persistent state
[Unreleased]
Added
- Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (
pcx,wal,swl,mip,lmp) and custom writers forftx/dds. - Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
- Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
- Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test rele...
Nightly v0.1.19.8
PakFu Nightly v0.1.19.8
Generated: 2026-03-05 00:00 UTC
Commit range: v0.1.19.7..HEAD
Nightly Changes
[0.1.19.8] - 2026-03-05
Other
- Add comprehensive image writer and batch options
- Add About dialog; update nightly release flow
- Add practical QA CLI and drag/drop file-ops support
Full Changelog
Changelog
All notable changes to PakFu are documented here.
[0.1.19.8] - 2026-03-05
Other
- Add comprehensive image writer and batch options
- Add About dialog; update nightly release flow
- Add practical QA CLI and drag/drop file-ops support
[Unreleased]
Added
- Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (
pcx,wal,swl,mip,lmp) and custom writers forftx/dds. - Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).
Fixed
- Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
[0.1.18.1] - 2026-02-19
Other
- Add file association icons & viewer windows
[0.1.17.1] - 2026-02-19
Other
- Add UI button icons and resource integration
[0.1.16.1] - 2026-02-19
Other
- Add fly camera and dynamic grid rendering
[0.1.15.1] - 2026-02-17
Other
- WAD detection, BSP model parsing, asset decoders
[0.1.14.1] - 2026-02-16
Other
- Add Doom .resources archive support
[0.1.13.1] - 2026-02-16
Other
- Support new formats, games, and BSP variants
- Switch to builddir and implement MDL strip/fan logic
[0.1.12.1] - 2026-02-16
Other
- Support embedded MDL skins and robust loaders
[0.1.11.1] - 2026-02-16
Other
- Add idTech asset inspectors and sprite loader
[0.1.10.1] - 2026-02-10
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add WAD2/WAD3 archive support
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.9.1] - 2026-02-09
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add lightmap support and UV2/grid improvements
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.8.1] - 2026-02-05
Build
- compile miniz as static library
CI
- build and release in auto-version
- dispatch release after tagging
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.7.1] - 2026-02-05
CI
- dispatch release after tagging
[0.1.6.1] - 2026-02-05
Build
- compile miniz as static library
CI
- release from auto-version tag
- trigger release after auto-version
Chore
- trigger test release
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectable 3D preview renderer (Vulkan/OpenGL)
- Make palette index 255 transparent
- Add video support & improve preview UI/3D controls
- handle pak tab smoothing as well
- filtering preferences
- drag & drop any archive
- Add folder archives and OBJ/LWO model support
- Add BSP map preview support
- Add Pure PAK Protector preference and enforcement
- Add C syntax highlighting and preview
- Rename Game Sets to Installations, add workspace
- Add ensure_qt6 script and packaging checks
- Add Qt scripts, model probe, and Q3 skin parsing
- Add IQM/MD5 model support and thumbnails
- Model surfaces, WAD mount, colormap & ROQ
- Add WAD & MIP support; model UVs; ROQ probe
- Add cinematic, DDS and model format loaders
- Add archive support, PCX/WAL decoders, CLI
- Add Game Sets UI, CLI and auto-detect
- Add Recent Files menu with QSettings
- Add TGA image loader and CFG syntax highlighter
- auto-deploy Qt runtime and link entrypoint
- Add audio preview player
- Add tab smoke test triggered by env var
- Add file associations, preview & undo features
- Add PAK saving, preferences tab, and theme manager
- Add PAK archive support and tabbed UI for PAK files
- Refactor update check flow and improve splash handling
- Add splash screen and CLI update check, improve packaging
- Add auto-update system and release automation
- Initial project scaffold with Meson, CLI, and Qt UI
- Initial commit
[0.1.5.1] - 2026-02-05
CI
- release from auto-version tag
[0.1.4.1] - 2026-02-05
Build
- compile miniz as static library
CI
- trigger release after auto-version
Chore
- improve release automation
- test release pipeline
Other
- Add auto-version workflow and version script
- Clarify versioning rules and prerelease workflow
- Add Vulkan 3D previews and mip-level decoding
- Add Vulkan preview shaders and widget
- Add selectabl...