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Releases: themuffinator/PakFu

Nightly v0.1.19.17

06 May 23:55

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PakFu Nightly v0.1.19.17

Generated: 2026-05-06 23:55 UTC
Commit range: v0.1.19.16..HEAD

What's New

Highlights

  • pakfu_core is easier to reuse from helper tools, with public headers and package metadata for non-UI archive and asset workflows.
  • Batch conversion supports more useful output formats with clearer format-specific options.

Preview and Format Support

  • Preview and format handling has been broadened for more idTech-era assets.

Reliability and Polish

  • Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.

Installers and Updates

  • Desktop integration is broader across platforms, with improved file associations, Linux MIME metadata, macOS document types, and shell-open handling.

Compatibility

  • Heretic II filetype support has been added, including M8/M32 textures, FM models, BK book sprites, OS script bytecode previews, and related file associations.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.16

02 May 23:53

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PakFu Nightly v0.1.19.16

Generated: 2026-05-02 23:53 UTC
Commit range: v0.1.19.15..HEAD

What's New

Reliability and Polish

  • Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.
  • Heavy previews are more controlled, with clearer timing information, reusable temporary exports, and safer limits for large map texture work.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.15

30 Apr 00:22

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PakFu Nightly v0.1.19.15

Generated: 2026-04-30 00:22 UTC
Commit range: v0.1.19.14..HEAD

What's New

Highlights

  • Extension commands now support capability negotiation and can import generated files back into editable archives through host-validated write-back.
  • pakfu_core is easier to reuse from helper tools, with public headers and package metadata for non-UI archive and asset workflows.

Preview and Format Support

  • idTech4 map-era files are clearer to inspect: .map source files and .proc render descriptions open as text or metadata, while 3D rendering remains scoped to Quake-family BSP files.

Reliability and Polish

  • Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.
  • Heavy previews are more controlled, with clearer timing information, reusable temporary exports, and safer limits for large map texture work.

Installers and Updates

  • Desktop integration is broader across platforms, with improved file associations, Linux MIME metadata, macOS document types, and shell-open handling.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.14

29 Apr 00:20

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PakFu Nightly v0.1.19.14

Generated: 2026-04-29 00:20 UTC
Commit range: v0.1.19.13..HEAD

What's New

Reliability and Polish

  • Preview panes now surface more asset context, including palette sources, companion-file resolution, renderer state, and fallback notes.

Installers and Updates

  • Desktop integration is broader across platforms, with improved file associations, Linux MIME metadata, macOS document types, and shell-open handling.

Compatibility

  • Heretic II filetype support has been added, including M8/M32 textures, FM models, BK book sprites, OS script bytecode previews, and related file associations.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.13

28 Apr 00:19

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PakFu Nightly v0.1.19.13

Generated: 2026-04-28 00:19 UTC
Commit range: v0.1.19.12..HEAD

What's New

Reliability and Polish

  • Everyday browsing and file handling are smoother, with fixes aimed at responsiveness and stale navigation state.

Compatibility

  • Heretic II filetype support has been added, including M8 textures, FM models, BK book sprites, OS script bytecode previews, and related file associations.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.12

27 Apr 20:23

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PakFu Nightly v0.1.19.12

Generated: 2026-04-27 20:23 UTC
Commit range: v0.1.19.11..HEAD

What's New

Highlights

  • No user-facing changes in this build.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.11

27 Apr 10:04

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PakFu Nightly v0.1.19.11

Generated: 2026-04-27 10:04 UTC
Commit range: v0.1.19.10..HEAD

What's New

Installers and Updates

  • Release packages are more reliable and self-contained, so downloads are easier to install and verify.

Technical build and repository-only changes are omitted unless they affect downloads, installs, or everyday use.

Nightly v0.1.19.10

27 Apr 08:35

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PakFu Nightly v0.1.19.10

Generated: 2026-04-27 08:35 UTC
Commit range: v0.1.19.9..HEAD

Nightly Changes

[0.1.19.10] - 2026-04-27

Other

  • Fix nightly Linux packaging and update GitHub actions
  • Add manifest-driven extensions and CLI support
  • Add archive search index and CLI features
  • Optional Vulkan preview and Linux packaging

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.10] - 2026-04-27

Other

  • Fix nightly Linux packaging and update GitHub actions
  • Add manifest-driven extensions and CLI support
  • Add archive search index and CLI features
  • Optional Vulkan preview and Linux packaging

[Unreleased]

Added

  • Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (pcx, wal, swl, mip, lmp) and custom writers for ftx/dds.
  • Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
  • Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
  • Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.
  • Bundle the deployed Linux runtime into portable tarballs and fail packaging if Qt Core is missing from the deployed AppDir.
  • Allow distro builds without Qt private RHI headers by auto-disabling the Vulkan preview renderer and keeping the OpenGL renderer available.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • ...
Read more

Nightly v0.1.19.9

06 Mar 00:10

Choose a tag to compare

PakFu Nightly v0.1.19.9

Generated: 2026-03-06 00:10 UTC
Commit range: v0.1.19.8..HEAD

Nightly Changes

[0.1.19.9] - 2026-03-06

Other

  • Windows updater: wait for installer and relaunch
  • Modernize file dialogs with persistent state

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.9] - 2026-03-06

Other

  • Windows updater: wait for installer and relaunch
  • Modernize file dialogs with persistent state

[Unreleased]

Added

  • Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (pcx, wal, swl, mip, lmp) and custom writers for ftx/dds.
  • Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.
  • Revise all open/save file and folder dialogs to use platform-native navigation by default, with persistent recent locations, filters, and sidebar bookmarks across sessions.
  • Fix potential GUI hangs when opening file dialogs on systems with slow/unreachable volumes by removing synchronous volume probing from dialog state restore.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test rele...
Read more

Nightly v0.1.19.8

05 Mar 00:00

Choose a tag to compare

PakFu Nightly v0.1.19.8

Generated: 2026-03-05 00:00 UTC
Commit range: v0.1.19.7..HEAD

Nightly Changes

[0.1.19.8] - 2026-03-05

Other

  • Add comprehensive image writer and batch options
  • Add About dialog; update nightly release flow
  • Add practical QA CLI and drag/drop file-ops support

Full Changelog

Changelog

All notable changes to PakFu are documented here.

[0.1.19.8] - 2026-03-05

Other

  • Add comprehensive image writer and batch options
  • Add About dialog; update nightly release flow
  • Add practical QA CLI and drag/drop file-ops support

[Unreleased]

Added

  • Extend batch image conversion output coverage to all supported image formats, including legacy/paletted targets (pcx, wal, swl, mip, lmp) and custom writers for ftx/dds.
  • Add format-aware image conversion settings (quality, compression, palette source, dithering, alpha threshold, embedded palette controls).

Fixed

  • Fix stale folder listings when navigating newly added folders in a new PAK tab by using canonical archive paths for navigation/listing.

[0.1.18.1] - 2026-02-19

Other

  • Add file association icons & viewer windows

[0.1.17.1] - 2026-02-19

Other

  • Add UI button icons and resource integration

[0.1.16.1] - 2026-02-19

Other

  • Add fly camera and dynamic grid rendering

[0.1.15.1] - 2026-02-17

Other

  • WAD detection, BSP model parsing, asset decoders

[0.1.14.1] - 2026-02-16

Other

  • Add Doom .resources archive support

[0.1.13.1] - 2026-02-16

Other

  • Support new formats, games, and BSP variants
  • Switch to builddir and implement MDL strip/fan logic

[0.1.12.1] - 2026-02-16

Other

  • Support embedded MDL skins and robust loaders

[0.1.11.1] - 2026-02-16

Other

  • Add idTech asset inspectors and sprite loader

[0.1.10.1] - 2026-02-10

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add WAD2/WAD3 archive support
  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.9.1] - 2026-02-09

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add lightmap support and UV2/grid improvements
  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.8.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • build and release in auto-version
  • dispatch release after tagging
  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.7.1] - 2026-02-05

CI

  • dispatch release after tagging

[0.1.6.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • release from auto-version tag
  • trigger release after auto-version

Chore

  • trigger test release
  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectable 3D preview renderer (Vulkan/OpenGL)
  • Make palette index 255 transparent
  • Add video support & improve preview UI/3D controls
  • handle pak tab smoothing as well
  • filtering preferences
  • drag & drop any archive
  • Add folder archives and OBJ/LWO model support
  • Add BSP map preview support
  • Add Pure PAK Protector preference and enforcement
  • Add C syntax highlighting and preview
  • Rename Game Sets to Installations, add workspace
  • Add ensure_qt6 script and packaging checks
  • Add Qt scripts, model probe, and Q3 skin parsing
  • Add IQM/MD5 model support and thumbnails
  • Model surfaces, WAD mount, colormap & ROQ
  • Add WAD & MIP support; model UVs; ROQ probe
  • Add cinematic, DDS and model format loaders
  • Add archive support, PCX/WAL decoders, CLI
  • Add Game Sets UI, CLI and auto-detect
  • Add Recent Files menu with QSettings
  • Add TGA image loader and CFG syntax highlighter
  • auto-deploy Qt runtime and link entrypoint
  • Add audio preview player
  • Add tab smoke test triggered by env var
  • Add file associations, preview & undo features
  • Add PAK saving, preferences tab, and theme manager
  • Add PAK archive support and tabbed UI for PAK files
  • Refactor update check flow and improve splash handling
  • Add splash screen and CLI update check, improve packaging
  • Add auto-update system and release automation
  • Initial project scaffold with Meson, CLI, and Qt UI
  • Initial commit

[0.1.5.1] - 2026-02-05

CI

  • release from auto-version tag

[0.1.4.1] - 2026-02-05

Build

  • compile miniz as static library

CI

  • trigger release after auto-version

Chore

  • improve release automation
  • test release pipeline

Other

  • Add auto-version workflow and version script
  • Clarify versioning rules and prerelease workflow
  • Add Vulkan 3D previews and mip-level decoding
  • Add Vulkan preview shaders and widget
  • Add selectabl...
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