Artificial life. Particles driven by neural networks, fighting on a grid and evolving through genetic algorithms.
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Updated
Jul 9, 2025 - JavaScript
Artificial life. Particles driven by neural networks, fighting on a grid and evolving through genetic algorithms.
Easy-to-use PC utility and installer for TomodachiShare, featuring a simple .exe setup. Built for speed and accessibility.
Tomodachi Life 2026: Mii Island Simulator for Nintendo Switch PC & Desktop Life
Tomodachi Life 2026 Desktop Sim - Island Living on PC
2026 Tomodachi Life PC Simulation: A New Era on Nintendo Switch
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🎸 A text based music simulation game
A simple life simulation game developed in Unity, where the player can watch a group of entities move, grow, search, do pathfinding, eat, reproduce and die. Additionally, you can observe some statistics of the population and change some values of its behaivour affecting its survival. It uses the 3D cubic terrain (procedurally generated) and 2D m…
Java port of Brainxyz's Artificial Life, a simple program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns.
Simple life/evolution simulation
A cozy 2D life-sim: share an apartment with a procedurally-generated roomie who keeps living, spends, sulks, and grows attached while you're away. Godot 4 client + FastAPI server.
Life simulation. Project for Object Oriented Programming course 2021/22 at AGH UST. It consists of simulating animals behaviour - such as eating and reproducing. Setting up different starting options differ in late-game results.
Life Simulation by mrgln, which was made in Windows Forms and written with C#
Build and manage your own apartment empire 🏢💸 Rent rooms to new tenants every month, upgrade floors, and watch your income grow — but be careful 😬 not everyone gets along. Handle neighbor conflicts, balance personalities, and decide who stays and who gets kicked out. Happy tenants pay more… angry ones cause chaos 🔥
Artificial life simulation originally developed by Craig Reynolds. The aim of the simulation is to replicate the behavior of flocks of birds.
Life Simulation Game based on "Jones In The Fast Lane" from 1991.
Explore emergent behavior with the help of kinetic particles to simulate early life forms, Unveiling the beauty of self-organization and adaptation!
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