pyboy
Here are 14 public repositories matching this topic...
Gameboy (Color) Environments in Gymnasium.
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Jun 19, 2026 - Python
Super Mario Land Reinforcement Learning with Pufferlib
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May 18, 2025 - Jupyter Notebook
PPO reinforcement-learning agents that learn to play classic games from scratch - DOOM, Pokemon Red, and Street Fighter II - one standalone trainer per branch. Experimental R&D; bring your own ROMs.
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May 30, 2026
Local Pokemon Red LLM-agent harness with live gameplay UI, structured traces, save states, replay, and turn-by-turn agent observability.
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Jun 16, 2026 - Python
An AI agent for Street Fighter that uses reinforcement learning to improve through repeated matches, adapting its actions and strategies based on gameplay experience.
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Jun 12, 2026 - HTML
AI Gym environment for Castlevania: The Adventure (Game Boy), using the PyBoy emulator.
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Oct 28, 2025 - Python
🎮🌟A Reinforcement Learning (RL) project using Double Deep Q-Network (DDQN) to train an agent to play Kirby's Dreamland.
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Feb 15, 2025 - Python
Reinforcement learning toolkit for training agents to play Pokémon Red. Built on PyBoy, Stable-Baselines3, and Gymnasium. Includes pixel/symbolic/hybrid observation treatments and rliable-based statistical analysis.
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Jun 8, 2026 - Python
Playing Pokemon Red with Reinforcement Learning
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Dec 10, 2025 - Python
Explores reinforcement learning and its core algorithms through a PyBoy-emulated instance of Pokémon Blue.
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Jul 13, 2024 - Python
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